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2007-01-04Cleaned and updated project files, fixed Win32 PACKAGE_VERSION definition.Eugenio Favalli1-0/+7
2007-01-03Added a Xmas cake: the server now supports items on floor.Guillaume Melquiond1-0/+6
2007-01-03Starting to work on adding items to the map. Nothing concrete for now, just a...Guillaume Melquiond1-0/+11
2007-01-03Fix to Windows Rectangle redefinitionEugenio Favalli1-0/+1
2007-01-03Updated project filesEugenio Favalli1-1/+5
2007-01-03Fix building with --pedantic.Björn Steinbrink1-0/+5
2007-01-03Split persistent player data from game server data. Enabled inventory code back.Guillaume Melquiond1-0/+24
2007-01-02Simplified MapReader interface and code. Fixed some memory leaks.Guillaume Melquiond1-0/+8
2007-01-02Removed obsolete SQLite support.Guillaume Melquiond1-0/+2
2007-01-02Removed obsolete files. Added a generic trigger system.Guillaume Melquiond1-2/+21
2006-12-31Added Code::Blocks project files and windows start script.Philipp Sehmisch1-0/+5
2006-12-31Finished implementation for warping players around servers. Thoroughly untested.Guillaume Melquiond1-0/+8
2006-12-30Almost a complete implementation for warping players between servers.Guillaume Melquiond1-0/+6
2006-12-30Controlled map activation from the account server, so that clients are not ke...Guillaume Melquiond1-0/+4
2006-12-30Added on-the-fly map loading.Guillaume Melquiond1-0/+2
2006-12-30Removed reference-counted pointers from the game server.Guillaume Melquiond1-0/+8
2006-12-30Made attack code pixel-based and faster. Split State::update. Improved Guillaume Melquiond1-0/+16
2006-12-29Added a few words on how to run the split servers.Guillaume Melquiond1-0/+1
2006-12-29Removed useless dependency on Cipher + OpenSSL.Guillaume Melquiond1-0/+2
2006-12-29Useless and unused, so removed.Guillaume Melquiond1-0/+1
2006-12-29Physically split the server into one tmwserv-acount program (account +Guillaume Melquiond1-7/+66
2006-12-29Implemented basic attack hit detection and damage notification.Philipp Sehmisch1-0/+7
2006-12-27Clients are now notified when other clients near them perform attacks.Philipp Sehmisch1-1/+7
2006-11-14Adding inventory basics part 2.Yohann Ferreira1-0/+5
2006-10-20Adding inventory handling (basics) Part 1.Yohann Ferreira1-1/+6
2006-10-20Simplified item status effect implementation. Made it all work, and filled it...Yohann Ferreira1-0/+13
2006-10-03Updated project files and fixed a compilation issueEugenio Favalli1-0/+5
2006-10-03Committed inventory and itemhandler structure part 1. Also made the server te...Yohann Ferreira1-0/+9
2006-09-09Merged client pathfinder changes.Guillaume Melquiond1-0/+4
2006-09-04Fixed wrong ID allocation. Simplified code.Guillaume Melquiond1-0/+5
2006-09-03Fixed desynchronization due to wrong cost of diagonal moves.Guillaume Melquiond1-0/+1
2006-09-03Added map partitioning to reduce quadratic behavior when checking object ranges.Guillaume Melquiond1-0/+2
2006-09-03Improved flags of Object. Moved sayAround into State.Guillaume Melquiond1-0/+8
2006-09-02Implemented unique public IDs.Guillaume Melquiond1-0/+5
2006-09-02Half-backed changelog...Guillaume Melquiond1-1/+2
2006-09-02Added GameClient pointer to Player class for O(1) message sending.Guillaume Melquiond1-0/+1
2006-09-02Simplified server algorithm for moving objects; it now matches the one in the...Guillaume Melquiond1-0/+4
2006-09-02Corrected hair and hair color constants to match those available on the client.Bjørn Lindeijer1-1/+5
2006-09-02Removed pixel-based synchronisation. Added variable length move messages.Guillaume Melquiond1-0/+4
2006-09-02Decorrelated moving object IDs from character database IDs. Switched to short...Guillaume Melquiond1-0/+7
2006-08-28Updated project filesEugenio Favalli1-0/+4
2006-08-27Added a Controller class meant to implement behaviour loosely coupled to theBjørn Lindeijer1-0/+8
2006-08-27Put Player class in its own module instead of defining it together with Being.Bjørn Lindeijer1-0/+4
2006-08-27Introduced Point class to replace the confusing and clumsy usage of std::pair.Bjørn Lindeijer1-1/+8
2006-08-27Changed state handler so that entering and leaving beings are only reported w...Guillaume Melquiond1-0/+2
2006-08-27Matched player speed on both server and client.Guillaume Melquiond1-0/+2
2006-08-27Fixed assertion failure on being movements.Guillaume Melquiond1-0/+4
2006-08-26Improve updates when a being just appeared.Guillaume Melquiond1-0/+4
2006-08-26Applied patch by Rogier, adding a stream operator to NetComputer for logging ...Bjørn Lindeijer1-1/+7
2006-08-26Added example configuration file.Bjørn Lindeijer1-0/+1