Age | Commit message (Expand) | Author | Files | Lines |
2007-03-19 | fixed more spelling mistakes. | Philipp Sehmisch | 1 | -2/+4 |
2007-03-19 | Fixed two compiler warnings and corrected a spelling error. | Philipp Sehmisch | 1 | -0/+5 |
2007-03-18 | Added a TokenCollector class for matching magic_tokens. | Rogier Polak | 1 | -0/+17 |
2007-03-15 | Set the default map position of new characters to a value that makes more sen... | Philipp Sehmisch | 1 | -1/+17 |
2007-03-14 | Modified the game-server to use AbstractCharacterData, some renaming | Rogier Polak | 1 | -0/+24 |
2007-03-11 | Implemented stat handling infrastructure and basic damage calculation. | Philipp Sehmisch | 1 | -2/+12 |
2007-03-11 | Added a utils::processor namespace and a function to determine if, the proces... | Rogier Polak | 1 | -0/+8 |
2007-03-10 | Added a utility function for creating magic_tokens | Rogier Polak | 1 | -1/+11 |
2007-03-05 | Added an abstrart base class for characterdata, in order to use the same seri... | Rogier Polak | 1 | -0/+26 |
2007-03-03 | Use M_PI_2 instead of acos(0.0f) and FLT_MAX instead of 1.0E40f (which exceeded | Bjørn Lindeijer | 1 | -1/+10 |
2007-03-03 | Implemented an alternate collision-detection function, added namespace utils:... | Rogier Polak | 1 | -0/+10 |
2007-03-02 | Implemented being death, removal of dead mobs and sitting. | Philipp Sehmisch | 1 | -0/+9 |
2007-02-28 | Updated Makefile with new collision related module. | Bjørn Lindeijer | 1 | -3/+8 |
2007-02-27 | Implementation of chat channels by Trapdoor. | Philipp Sehmisch | 1 | -0/+14 |
2007-02-25 | Some speed optimizations at the collision detection suggested by Avaniel. | Philipp Sehmisch | 1 | -2/+3 |
2007-02-25 | forgot to set the hit circle size. | Philipp Sehmisch | 1 | -2/+2 |
2007-02-25 | Improved hit detection by adding a function to compute collisions between cir... | Philipp Sehmisch | 1 | -2/+9 |
2007-02-24 | Small modification to fix compilation issues on MS-Windows | Rogier Polak | 1 | -0/+2 |
2007-02-23 | Bugfixes related to switch_character | Rogier Polak | 1 | -0/+7 |
2007-02-04 | Added support for switching character by reconnecting to the account server and | Bjørn Lindeijer | 1 | -0/+15 |
2007-02-01 | Added caching of paths (patch by Rogier Polak). | Bjørn Lindeijer | 1 | -0/+2 |
2007-02-01 | Added graceful server shutdown, chose some more sane variables names for SQL | Bjørn Lindeijer | 1 | -0/+9 |
2007-01-14 | Unified logging macros. | Björn Steinbrink | 1 | -0/+4 |
2007-01-12 | Report problems with finding a certain character instead of crashing. | Bjørn Lindeijer | 1 | -0/+5 |
2007-01-06 | Removed world timer usage from account server, instead letting ENet wait during | Bjørn Lindeijer | 1 | -0/+13 |
2007-01-05 | Simplified handling of verbosity levels. Optimized code by generating only ne... | Guillaume Melquiond | 1 | -0/+15 |
2007-01-05 | Generalized player state. | Guillaume Melquiond | 1 | -0/+2 |
2007-01-05 | Added full update of Inventory on Player connection. | Guillaume Melquiond | 1 | -1/+5 |
2007-01-05 | Ensured player data are updated before being sent to the account server. | Guillaume Melquiond | 1 | -2/+4 |
2007-01-05 | Fixed reported amounts of inventory items. | Guillaume Melquiond | 1 | -1/+2 |
2007-01-05 | Removed log level argument from LOG_FATAL helper macro, with the assumption | Bjørn Lindeijer | 1 | -1/+11 |
2007-01-05 | Implemented item dropping. | Guillaume Melquiond | 1 | -0/+9 |
2007-01-04 | Server-side implementation of item pick-up. | Guillaume Melquiond | 1 | -0/+5 |
2007-01-04 | Started serializing character possessions. Reduced their memory footprint. | Guillaume Melquiond | 1 | -0/+17 |
2007-01-04 | Moved NOGDI definition to Code::Blocks project file | Eugenio Favalli | 1 | -0/+2 |
2007-01-04 | Cleaned and updated project files, fixed Win32 PACKAGE_VERSION definition. | Eugenio Favalli | 1 | -0/+7 |
2007-01-03 | Added a Xmas cake: the server now supports items on floor. | Guillaume Melquiond | 1 | -0/+6 |
2007-01-03 | Starting to work on adding items to the map. Nothing concrete for now, just a... | Guillaume Melquiond | 1 | -0/+11 |
2007-01-03 | Fix to Windows Rectangle redefinition | Eugenio Favalli | 1 | -0/+1 |
2007-01-03 | Updated project files | Eugenio Favalli | 1 | -1/+5 |
2007-01-03 | Fix building with --pedantic. | Björn Steinbrink | 1 | -0/+5 |
2007-01-03 | Split persistent player data from game server data. Enabled inventory code back. | Guillaume Melquiond | 1 | -0/+24 |
2007-01-02 | Simplified MapReader interface and code. Fixed some memory leaks. | Guillaume Melquiond | 1 | -0/+8 |
2007-01-02 | Removed obsolete SQLite support. | Guillaume Melquiond | 1 | -0/+2 |
2007-01-02 | Removed obsolete files. Added a generic trigger system. | Guillaume Melquiond | 1 | -2/+21 |
2006-12-31 | Added Code::Blocks project files and windows start script. | Philipp Sehmisch | 1 | -0/+5 |
2006-12-31 | Finished implementation for warping players around servers. Thoroughly untested. | Guillaume Melquiond | 1 | -0/+8 |
2006-12-30 | Almost a complete implementation for warping players between servers. | Guillaume Melquiond | 1 | -0/+6 |
2006-12-30 | Controlled map activation from the account server, so that clients are not ke... | Guillaume Melquiond | 1 | -0/+4 |
2006-12-30 | Added on-the-fly map loading. | Guillaume Melquiond | 1 | -0/+2 |