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2008-04-18Fixed 'Password changes' and 'Unregistering'.Yohann Ferreira1-0/+6
2008-04-18Remove channel when leader quits guild.David Athay1-0/+2
2008-04-18Fixed guilds not being removed when leader quits.David Athay1-0/+6
2008-04-17Added basic party supportDavid Athay1-0/+5
2008-04-17Fixed compilation using AutomakeYohann Ferreira1-1/+5
2008-04-16Added handling creating and leavingDavid Athay1-0/+12
parties. Fixed up some of the private channel stuff that remained.
2008-04-15Fixed getting channel userlistDavid Athay1-0/+4
2008-04-03Fixed accepting guild invites, and added updating the guild member list when ↵David Athay1-0/+3
player joins
2008-04-03Restricted who can be invited to guildsDavid Athay1-0/+5
2008-04-03Fixed accepting guild invitesDavid Athay1-0/+4
2008-04-01Consolidated public and private channels into one,David Athay1-0/+14
which also includes guild channels. Channels now have a joinable field, which is true for channels that are created by users, and false for guild channels. Chatting in guild channels now works, and non-guild members can no longer join guild channels
2008-03-31Removed the +100 offset of NPC IDs (relict from eAthena)Philipp Sehmisch1-0/+5
2008-03-25Added a Lua library with walk around functions for NPCs.Philipp Sehmisch1-0/+5
2008-03-17Error messages in script callback functions are now handed to the lua ↵Philipp Sehmisch1-0/+5
interpreter.
2008-03-15Added pathblocking rules to NPCs, added script bindings to query being ↵Philipp Sehmisch1-3/+9
positions and created script infrastructure for regularily called script functions. This allows NPCs which wander around automatically.
2008-03-15Implemented script binding for controllig movement of beings and fixed a ↵Philipp Sehmisch1-0/+9
crash caused by the new blocking system (thanks to peavey for reporting).
2008-03-13Sending destination of beings when the client comes on-screen to fix a bug ↵Philipp Sehmisch1-0/+3
which showed moving monsters as standing in this situation.
2008-03-13Implemented dynamic and selective pathblocking. Monsters are blocked by ↵Philipp Sehmisch1-0/+13
player characters and other monsters, player characters only by monsters.
2008-03-09Sending the attack type with attack messages so that the client can ↵Philipp Sehmisch1-0/+7
visualize the different attacks monsters are using.
2008-03-06Fixed telling clients what guilds they are in after they reconnectDavid Athay1-0/+8
2008-03-05Fixed guild creation.David Athay1-1/+8
2008-03-04Changed Makefile.am so server now builds, added initialising guild managerDavid Athay1-0/+6
2008-03-04Added natural HP regeneration, capped HP at maximum and set HP to 1 after ↵Philipp Sehmisch1-0/+8
respawn.
2008-03-02Moved death check from Being::damage to Being::update for more reliable ↵Philipp Sehmisch1-0/+7
death detection and to fix the bug that the last hit on a monster does not count for exp calculation.
2008-03-01Implemented priority of different monster attacks.Philipp Sehmisch1-0/+5
2008-02-27Implemented player respawn.Philipp Sehmisch1-0/+6
2008-02-22Improved monster AI by making monster only use attacks which have a chance ↵Philipp Sehmisch1-0/+6
to hit the target and also use them when the optimal combat distance hasn't been reached yet.
2008-02-21Moved the functions which translate strings into enumerations from the XML ↵Philipp Sehmisch1-0/+5
library into the item and monstermanager modules and reimplemented them using std::maps.
2008-02-20Implemented different monster attacks read from monsters.xmlPhilipp Sehmisch1-0/+14
2008-02-20Fixed a bug which made wandering monsters prefer walking northwest.Philipp Sehmisch1-0/+5
2008-02-13Implemented monster mutation.Philipp Sehmisch1-0/+2
2008-02-12Movement speed in monsters.xml is now interpreted as pixels per second ↵Philipp Sehmisch1-0/+5
instead of tiles per second.
2008-02-11Implemented getting size and speed from monster.xmlPhilipp Sehmisch1-0/+6
2008-02-07arts of monster behavior are now read from monsters.xml.Philipp Sehmisch1-0/+7
2008-02-07Fail gracefully on invalid monster IDs, don't leak monsters when called withoutBjørn Lindeijer1-4/+10
a map and handle insertion failures.
2008-02-07Implemented LUA callback function for creating monsters.Philipp Sehmisch1-0/+6
2008-02-06Exp reward for killing monsters is now read from monster database.Philipp Sehmisch1-2/+2
2008-02-06Monster base attributes are now read from monsters.xml.Philipp Sehmisch1-0/+6
2008-01-28Added weapon skill system and leveling system.Philipp Sehmisch1-0/+20
2008-01-24The direction of attacking beings is now transmitted together with attack ↵Philipp Sehmisch1-0/+7
messages (has already been implemented on the client-side but the server-sided part has been forgotten somehow).
2008-01-23Made the gameserver work more and complain less about not having enough time.Philipp Sehmisch1-0/+2
2008-01-23Fixed "immortal monster" bug.Philipp Sehmisch1-0/+4
2008-01-10Fixed account server compiling.Philipp Sehmisch1-0/+2
2008-01-10Item types and weapon types are now identified by name instead of numbers in ↵Philipp Sehmisch1-0/+7
the items.xml. Cleaned out some nonsensical weapon types.
2008-01-07Player characters and monsters now attack with different ranges and angles ↵Philipp Sehmisch1-0/+6
(preparation for getting attack zone from weapon properties or monster database).
2008-01-07Implemented some of the game mechanics we decided to use. The clients now ↵Philipp Sehmisch1-0/+11
only receive attribute change messages when the attribute actually changed. Left the HP mechanics as they are for now (although I consider them flawed).
2007-12-18Updated attribute system to the latest design decisions (removed charisma, ↵Philipp Sehmisch1-0/+8
kept agility in)
2007-11-19Removed useless win32 implementation of gettimeofday.Eugenio Favalli1-0/+6
2007-11-15Added do_wait helper function.Guillaume Melquiond1-0/+4
2007-11-13Improved warning message on spawning.Guillaume Melquiond1-0/+1