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2006-12-31Finished implementation for warping players around servers. Thoroughly untested.Guillaume Melquiond5-68/+152
2006-12-30Almost a complete implementation for warping players between servers.Guillaume Melquiond9-102/+325
2006-12-30Controlled map activation from the account server, so that clients are not ↵Guillaume Melquiond6-11/+54
kept on the wrong server when warped.
2006-12-30Added on-the-fly map loading.Guillaume Melquiond3-21/+20
2006-12-30Just for fun: a trigger to change map.Guillaume Melquiond2-0/+35
2006-12-30Removed reference-counted pointers from the game server.Guillaume Melquiond12-188/+75
2006-12-30Made attack code pixel-based and faster. Split State::update. Improved Guillaume Melquiond10-315/+279
interface of MapComposite iterators.
2006-12-29Unregister maps on game server disconnection.Guillaume Melquiond1-0/+15
2006-12-29Improved documentation a bit.Guillaume Melquiond1-12/+26
2006-12-29Added a few words on how to run the split servers.Guillaume Melquiond2-0/+21
2006-12-29Removed useless dependency on Cipher + OpenSSL.Guillaume Melquiond3-5/+2
2006-12-29Useless and unused, so removed.Guillaume Melquiond3-85/+1
2006-12-29Physically split the server into one tmwserv-acount program (account +Guillaume Melquiond69-996/+1803
chat + database) and multiple tmwserv-game programs (selected with respect to the maps). Cleaned the repository by moving server-specific source files into dedicated directories.
2006-12-29Implemented basic attack hit detection and damage notification.Philipp Sehmisch11-33/+271
2006-12-27Clients are now notified when other clients near them perform attacks.Philipp Sehmisch7-6/+72
2006-11-14Adding inventory basics part 2.Yohann Ferreira5-47/+335
2006-10-20Adding inventory handling (basics) Part 1.Yohann Ferreira8-118/+236
2006-10-20Added the missing Weapon Type and Max Per Slot item properties.Yohann Ferreira4-124/+167
2006-10-20Simplified item status effect implementation. Made it all work, and filled ↵Yohann Ferreira6-181/+278
items.xml with about 100 items. To come: maxPerSlot and weaponType parameters.
2006-10-19(no commit message)Yohann Ferreira1-148/+0
2006-10-19Added a backend to get item reference information. The xml file isn't ready yet.Yohann Ferreira11-85/+721
2006-10-03Updated project files and fixed a compilation issueEugenio Favalli4-7/+112
2006-10-03Committed inventory and itemhandler structure part 1. Also made the server ↵Yohann Ferreira15-35/+527
tell which handler is listening on a port.
2006-09-09Merged client pathfinder changes.Guillaume Melquiond2-6/+32
2006-09-04Fixed wrong ID allocation. Simplified code.Guillaume Melquiond4-80/+75
2006-09-03Added TODO comment on pathfinding.Guillaume Melquiond1-0/+1
2006-09-03Fixed desynchronization due to wrong cost of diagonal moves.Guillaume Melquiond2-6/+15
2006-09-03Added map partitioning to reduce quadratic behavior when checking object ranges.Guillaume Melquiond4-69/+519
2006-09-03Improved flags of Object. Moved sayAround into State.Guillaume Melquiond7-70/+77
2006-09-02Correctly account time for moving objects.Guillaume Melquiond1-2/+5
2006-09-02Implemented unique public IDs.Guillaume Melquiond9-112/+328
2006-09-02Half-backed changelog...Guillaume Melquiond1-1/+2
2006-09-02Added GameClient pointer to Player class for O(1) message sending.Guillaume Melquiond4-18/+24
2006-09-02Fixed last step detection.Guillaume Melquiond1-1/+6
2006-09-02Simplified server algorithm for moving objects; it now matches the one in ↵Guillaume Melquiond9-179/+93
the client.
2006-09-02Corrected hair and hair color constants to match those available on the client.Bjørn Lindeijer2-3/+7
2006-09-02Removed pixel-based synchronisation. Added variable length move messages.Guillaume Melquiond5-6/+52
2006-09-02Decorrelated moving object IDs from character database IDs. Switched to ↵Guillaume Melquiond11-45/+73
short IDs instead.
2006-08-28Updated project filesEugenio Favalli3-260/+288
2006-08-27Added a Controller class meant to implement behaviour loosely coupled to theBjørn Lindeijer9-4/+223
actual being. Used it to control 10 testing maggots that are now randomly walking around.
2006-08-27Put Player class in its own module instead of defining it together with Being.Bjørn Lindeijer9-227/+259
2006-08-27Still got rid of ps, pn, po and oo, and fixed efficiency issue.Bjørn Lindeijer1-9/+8
2006-08-27Introduced Point class to replace the confusing and clumsy usage of std::pair.Bjørn Lindeijer10-51/+104
2006-08-27Changed state handler so that entering and leaving beings are only reported ↵Guillaume Melquiond2-53/+64
when they are in range.
2006-08-27Matched player speed on both server and client.Guillaume Melquiond2-3/+3
2006-08-27Fixed assertion failure on being movements.Guillaume Melquiond2-5/+9
2006-08-26Improve updates when a being just appeared.Guillaume Melquiond3-15/+39
2006-08-26Applied patch by Rogier, adding a stream operator to NetComputer for logging ↵Bjørn Lindeijer4-11/+33
purposes.
2006-08-26Added example configuration file.Bjørn Lindeijer2-0/+13
2006-08-26Set an arbitrary starting position. Changed "say around" protocol.Guillaume Melquiond4-5/+11