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2007-03-14Modified the game-server to use AbstractCharacterData, some renamingRogier Polak36-1076/+998
2007-03-13Fixed the indentation, I broke previously.Rogier Polak1-74/+82
2007-03-12Removed some tabsRogier Polak3-77/+77
2007-03-11Implemented stat handling infrastructure and basic damage calculation.Philipp Sehmisch10-76/+351
2007-03-11Added a utils::processor namespace and a function to determine if, the ↵Rogier Polak9-29/+128
processor the program is running on, is little-endian or big-endian.
2007-03-10Added a utility function for creating magic_tokensRogier Polak12-34/+129
2007-03-05Corrected svn propertiesRogier Polak0-0/+0
2007-03-05Added an abstrart base class for characterdata, in order to use the same ↵Rogier Polak32-238/+949
serialize and deserialize functions on both the accountserver and the gameserver.
2007-03-03Enable the Id keyword.Bjørn Lindeijer4-4/+4
2007-03-03Set native eol-style on recently added files.Bjørn Lindeijer4-400/+400
2007-03-03Use M_PI_2 instead of acos(0.0f) and FLT_MAX instead of 1.0E40f (which exceededBjørn Lindeijer5-79/+80
the maximum float value). Some cosmetics (whitespace and declaring variables where they are used).
2007-03-03Implemented an alternate collision-detection function, added namespace ↵Rogier Polak9-66/+350
utils::math.
2007-03-02Implemented being death, removal of dead mobs and sitting.Philipp Sehmisch13-74/+217
2007-02-28Updated Makefile with new collision related module.Bjørn Lindeijer2-3/+10
2007-02-27restored logout from chat serverPhilipp Sehmisch1-0/+8
2007-02-27Implementation of chat channels by Trapdoor.Philipp Sehmisch12-36/+151
2007-02-25Some speed optimizations at the collision detection suggested by Avaniel.Philipp Sehmisch3-8/+34
2007-02-25forgot to set the hit circle size.Philipp Sehmisch2-2/+3
2007-02-25Improved hit detection by adding a function to compute collisions between ↵Philipp Sehmisch5-13/+151
circles and circle sectors.
2007-02-24Small modification to fix compilation issues on MS-WindowsRogier Polak3-0/+6
2007-02-23Bugfixes related to switch_characterRogier Polak4-2/+17
2007-02-04Added support for switching character by reconnecting to the account server andBjørn Lindeijer14-22/+363
fixed the issue where a client is not logged in after registering (patch by Rogier Polak).
2007-02-01Fixed a small error that broke everything.Bjørn Lindeijer1-2/+1
2007-02-01Added caching of paths (patch by Rogier Polak).Bjørn Lindeijer3-9/+37
2007-02-01Added graceful server shutdown, chose some more sane variables names for SQLBjørn Lindeijer6-49/+99
queries and fixed a possible character collision error (patch by Rogier Polak).
2007-01-14Unified logging macros.Björn Steinbrink2-32/+14
2007-01-12Report problems with finding a certain character instead of crashing.Bjørn Lindeijer2-1/+15
2007-01-07 r150@saline: gmelquio | 2007-01-07 15:48:59 +0100Guillaume Melquiond1-0/+13
Commented buckets a bit.
2007-01-07 r149@saline: gmelquio | 2007-01-07 15:27:50 +0100Guillaume Melquiond2-3/+3
Remove useless parameter.
2007-01-06Removed world timer usage from account server, instead letting ENet wait duringBjørn Lindeijer11-93/+138
each host service to reduce CPU usage. Modified timer code to gracefully handle jumps back in time.
2007-01-05Simplified handling of verbosity levels. Optimized code by generating only ↵Guillaume Melquiond25-644/+270
needed messages.
2007-01-05Generalized player state.Guillaume Melquiond4-8/+29
2007-01-05Added full update of Inventory on Player connection.Guillaume Melquiond6-24/+85
2007-01-05Ensured player data are updated before being sent to the account server.Guillaume Melquiond3-17/+15
2007-01-05Fixed reported amounts of inventory items.Guillaume Melquiond2-4/+5
2007-01-05Removed log level argument from LOG_FATAL helper macro, with the assumptionBjørn Lindeijer7-37/+73
that fatal messages should always have highest log level.
2007-01-05Implemented item dropping.Guillaume Melquiond6-44/+62
2007-01-04Simplified, completed, and documented a bit the Inventory class.Guillaume Melquiond2-11/+74
2007-01-04Forgot the packet header. No wonder it did not work...Guillaume Melquiond1-0/+1
2007-01-04Server-side implementation of item pick-up.Guillaume Melquiond9-100/+148
2007-01-04Started serializing character possessions. Reduced their memory footprint.Guillaume Melquiond14-493/+391
2007-01-04Moved NOGDI definition to Code::Blocks project fileEugenio Favalli4-12/+9
2007-01-04Cleaned and updated project files, fixed Win32 PACKAGE_VERSION definition.Eugenio Favalli5-16/+13
2007-01-03Forgot about removing items from the map.Guillaume Melquiond1-0/+17
2007-01-03Added message for new items.Guillaume Melquiond2-3/+15
2007-01-03Added a Xmas cake: the server now supports items on floor.Guillaume Melquiond9-12/+109
2007-01-03Starting to work on adding items to the map. Nothing concrete for now, just ↵Guillaume Melquiond15-339/+273
a few simplifications. Fixed file end-of-lines along the way.
2007-01-03Fix to Windows Rectangle redefinitionEugenio Favalli2-0/+3
2007-01-03Updated project filesEugenio Favalli3-55/+63
2007-01-03Fix building with --pedantic.Björn Steinbrink2-6/+11