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2006-07-27First step toward a restructured class hierarchy for world actors: addGuillaume Melquiond45-1143/+419
MovingObject and Player classes.
2006-07-26Send some character's infos after a successful login, removed a useless ↵Eugenio Favalli4-12/+436
byte, added Code::Blocks project file.
2006-07-13Updated Dev-C++ project file.Eugenio Favalli2-74/+78
2006-06-17Started handling beings on maps.Guillaume Melquiond7-173/+119
2006-06-11Sanitized message packets and errors to take server split into account.Guillaume Melquiond8-760/+421
2006-05-23Split server into three logical servers: an account server, a chat Guillaume Melquiond22-847/+919
server, and a game server.
2006-05-22Updated Dev-C++ project file.Eugenio Favalli2-68/+72
2006-05-20Changed ConnectionHandler and NetComputer into low-level base classes; Guillaume Melquiond19-287/+303
they are overloaded by client-aware classes. Forced statement syntax for loggers.
2006-05-19Switched to a monothreaded server. Fixed segfaults after disconnect. Guillaume Melquiond7-442/+140
Removed netsession.
2006-05-14Prevent account from being created when an error is detected.Guillaume Melquiond3-5/+22
Improve support of chat messages in client.
2006-05-14Replaced nanosleep with Sleep in Windows and updated Dev-C++ project file.Eugenio Favalli3-41/+100
2006-05-14Replaced strnlen by memchr.Guillaume Melquiond2-2/+8
2006-05-14Applied a patch by Guillaume that fixes and optimizesBjørn Lindeijer4-15/+19
ConnectionHandler::sendAround.
2006-05-14Applied a patch by Guillaume that makes the server sleep between ticks insteadBjørn Lindeijer4-27/+42
of polling for the next one. Somebody will need to verify that this works for on Dev-C++ as well.
2006-05-14Applied another patch by Guillaume Melquiond which fixed a number of issuesBjørn Lindeijer6-73/+60
with the message implementation (client side should also be checked).
2006-05-13Applied patch by Guillaume Melquiond which adds ENet check and adds timer.cpp/hBjørn Lindeijer8-45/+73
to the Makefile.am. Also fixed some compilation warnings.
2006-05-03only yield main thread when there isn't anything to do.Philipp Sehmisch2-6/+10
2006-04-30removed the last remains of SDLPhilipp Sehmisch5-520/+6
2006-04-30made sure every compiler uses a 64bit unsigned integer for getTimeInMillisec.Philipp Sehmisch3-13/+21
2006-04-30fixed some problems of the timer classPhilipp Sehmisch6-28/+169
2006-04-30forgot to change something in the changelogPhilipp Sehmisch1-1/+1
2006-04-30replaced SDL timing with a self written timer class.Philipp Sehmisch4-50/+185
2006-04-28Got rid of SDL threads, now using pthreads.Eugenio Favalli4-18/+27
2006-04-28Merged enet_switch changes r2268:2309 into the trunk.Eugenio Favalli14-632/+914
2006-03-14Updated project file.Eugenio Favalli2-8/+32
2006-03-06A bunch of cleanups.Björn Steinbrink3-73/+54
2006-03-06Cleaned up unnecessary header dependencies and fixed some indentations.Björn Steinbrink61-186/+226
2006-03-05Forgot the changelog.Yohann Ferreira1-2/+9
2006-03-05Added the server code to enter and leave a channel. Some minor fix to the ↵Yohann Ferreira6-6/+151
state code, and completed the TODO a little for later coding.
2006-02-28Restructured repository to be in $MODULE/{trunk,tags,branches} format.Björn Steinbrink0-0/+0
2006-02-19Made use of counted pointer for objects, just the way it is for beings.Yohann Ferreira4-21/+31
2006-02-18Updated server packets documentation. Some minor updates.Yohann Ferreira5-83/+371
2006-01-24Chat Channeling Commit part 4. Renamed the slang filter into StringFilter ↵Yohann Ferreira18-136/+471
and moved some code to it. Added the missing protocol values, and implemented registering/registering of channels; More to come about it.
2006-01-21Corrected a mistake. and made a simple way to avoid crashing sql queries. ↵Yohann Ferreira4-35/+95
Need to see how we could improve it.
2006-01-21Very little corrections.Yohann Ferreira5-14/+25
2006-01-20Chat channeling commit part 3. Is now linked with the connection handler to ↵Yohann Ferreira14-61/+142
chat in a specific channel. Also made some fixes on the chat channeling.
2006-01-18Simplified isLoaded method, change also noted by Doener.Bjørn Lindeijer3-12/+6
2006-01-18Some insignificant changes to usage of the const keyword.Bjørn Lindeijer4-24/+33
2006-01-18Chat channeling commit part 2.Yohann Ferreira10-117/+243
2006-01-15Chat channeling commit part 1. Useful to get feedback before committing ↵Yohann Ferreira13-9/+629
what's next
2006-01-14Sever returns infos about position of the selected character (map name, ↵Eugenio Favalli6-20/+23
coordinates).
2006-01-14Sever returns infos about position of the selected character (map name, ↵Eugenio Favalli2-0/+41
coordinates).
2006-01-13Made minimum client version and default map id configurable, set/getMapId ↵Eugenio Favalli9-51/+27
are now preferred.
2006-01-12Fixed default map definition for a new created character, enabled loading of ↵Eugenio Favalli12-38/+75
map when a character is on it, fixed inconsistency in getter/setter for map id.
2006-01-09Fixed some sql query issuesEugenio Favalli1-7/+8
2006-01-08Little things only.Yohann Ferreira2-2/+0
2006-01-08Added customization of created character. (That makes previously created db ↵Yohann Ferreira18-144/+421
invalid.) Made list of map indexed by map id, instead of map name. This will prevent unsyncing of player's current map when changing a map name. Remember you have now to add a map filename into db before being able to load it. (Default map id is 1, not ZERO, as zero is the not found return value.
2006-01-05Added a standard version check.Yohann Ferreira5-7/+87
2006-01-04Added default behaviour to protocol. Added a client login limitation check. ↵Yohann Ferreira6-21/+87
Some cleanups.
2006-01-04Implemented server response handling to the test client. Fixed a bug that ↵Yohann Ferreira9-131/+430
made the Email change not possible. Changed some protocol value to have a litte neater client code. Added FreeBSD fix idea from icy to server code.