Age | Commit message (Collapse) | Author | Files | Lines |
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Also renamed MonsterClass::getType() to getId() since it was
misleading with the use of ThingType::getType()
and didn't represent the actual meaning, IMHO.
Trivial.
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The server was trying to insert attributes value not in monster scope.
The monster code is to be rewritten anyway.
Resolves: Mana-Mantis #212.
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No need to fiddle around with "startTransaction" booleans now that the
helper class is a little more intelligent. When the database is already
performing a transaction, no new one will be started.
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Avoids having to remember to call rollbackTransaction and makes
transactions exception-safe (since the destructor of PerformTransaction
will be called when an exception is thrown).
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This message can contain a lot of small database updates, which at least
on my system are way more efficient when performed in a transaction (now
it takes no more than 1 second vs. about 14 seconds before). Not saying
this is normal, my guess is that it's due to using full partition
encryption.
I've also prevented the thing from entering an infinite loop in the case
of a wrong message, and corrected some variable names.
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Mainly merging a lot of short lines and removing pointless comments that
are just repeating what the code says.
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Needed for the Mana client to reach the character selection dialog.
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Not only necessary on Windows, but also on Ubuntu (and probably Fedora)
This seems to be due to a recent change in how things are packaged.
Reviewed-by: Bernd Wachter
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This is for developing/testing an experimental new resource manager that
downloads only the files it needs on demand.
Currently only used by the Mana Mobile project. Regular Mana client
ignores the setting.
Reviewed-by: Jared Adams
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Don't try to notify the client when automatically removing unknown
items, since at this point the client hasn't connected yet.
Reviewed-by: Freeyorp
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Whether it's a good idea to automatically remove unknown items from the
inventory in the first place is something to be considered.
Reviewed-by: Freeyorp
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Replaced by cmake.
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Also fixed a memleak when loading an invalid monster attack.
Resolves: Mana-Mantis #215.
Reviewed-by: Thorbjorn.
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12 files were missing because of this.
Reviewed-by: Thorbjørn Lindeijer <thorbjorn@lindeijer.nl>
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Also made both servers appends on the main log at start
if they aren't empty.
This permits not to lose the previous logs
when quicky restarting the servers.
Trivial fix.
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Reviewed-by: Thorbjørn Lindeijer <thorbjorn@lindeijer.nl>
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Reviewed-by: Crush.
Resolves: Mana-mantis #251.
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The speed conversion needs a standard tile length anyway
and can be improved later once the movement code
will start to handle beings size.
Reviewed-by: Crush.
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Reviewed-by: Bertram
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setAttribute should be used for this, which also calls updateDerivedAttributes
as needed.
Reviewed-by: Bertram
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Reviewed-by: Bertram
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Added an extension to the ResMan::exist() function
in order to get file existence even not in search path.
Reviewed-by: CodyMartin.
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Trivial fix.
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This patch adds options to enable log rotations
base on files size and or change of date.
Note: Zip support will be added in a second commit.
Reviewed-by: CodyMartin, Thorbjorn.
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We can't leave the obsolete columns around since they are marked as
NOT NULL, so insertion to the table fails if no values are provided for
them.
With SQLite, our only option is to create the table and copy the data
over, which is what the update script now does.
The script was modified so that it is fine to run it again on a database
that was already updated to version 11 before.
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Also made some small cleanups.
Resolves: Mana-Mantis #241
Reviewed-by: Jaxad0127.
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Also made random code format clean-ups.
Resolves: Mana-Mantis #217
Reviewed-by: Jaxad0127.
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Somebody needs to check his core.autocrlf setting.
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There is no longer any need to send attribute change information for
character or correction point changes to the account server. This is
now handled elsewhere in a dedicated function.
The account server was already doing this but the game server hadn't
been updated. This wasn't causing any major problems since this data
was being sent at the end of the packet.
Update documentation for the functions accordingly.
Also adjust a misplaced opening curly brace in attribute calculation
which could cause modifiers to be applied wrongly in certain cases.
Reviewed-by: Kage
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Also made some random code format cleaups.
Trivial fix.
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The table mana_char_equips wasn't created due to an SQL error, this led
the account server to not return the player's characters.
Seen in the logs:
[19:40:41] [ERR] (DALStorage::getCharacter #1) SQL query failure:
Table 'bertram.mana_char_equips' doesn't exist
[19:40:41] [ERR] Failed to get character 11 for account 1.
Resolves: Manasource mantices: 189, 230.
Reviewed-by: Thorbjorn.
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Reviewed-by: Thorbjorn.
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Copied from bertram-experimental-mana-data and updated to new element
names.
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Will not drop the attribute columns since this is not supported by
SQLite. I'm just leaving them around for now and see if it causes any
problems.
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It was trying to remove them from the wrong table.
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Reviewed-by: CodyMartin.
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Also moved the trim() function into the utils namespace
where it belongs more, and made some random code cleanups.
Reviewed-by: Thorbjorn.
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Also turned the absence of an inter-server password into a fatal
error while documenting it in the manaserv.xml example file.
Reviewed-by: Jaxad0127.
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Reviewed-by: Freeyorp, Thorbjorn.
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Now, it's possible to set a different config filename and path
on the command line.
Reviewed-by: Jaxad, Kage.
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attributes and attribute respectively.
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The @mute command stops another character from talking in the
public chat for a specified amount of seconds. It doesn't survive
a reconnect of the client, but I don't think that this is necessary
because a mute by a GM is usually intended as a slap on the wrist
with more severe consequences to follow (like @ban).
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Conflicts:
src/account-server/storage.cpp
src/game-server/being.cpp
src/game-server/being.hpp
src/game-server/character.cpp
src/game-server/character.hpp
src/game-server/gamehandler.cpp
src/game-server/inventory.cpp
src/scripting/lua.cpp
src/sql/mysql/createTables.sql
src/sql/sqlite/createTables.sql
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Now the Lua file name shows up in the error message and stack traceback,
or the map file and object name in case of a script embedded in a map
file.
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