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-rw-r--r--src/account-server/storage.cpp1
-rw-r--r--src/game-server/mapcomposite.cpp4
2 files changed, 2 insertions, 3 deletions
diff --git a/src/account-server/storage.cpp b/src/account-server/storage.cpp
index ae1ff5f6..6e11f598 100644
--- a/src/account-server/storage.cpp
+++ b/src/account-server/storage.cpp
@@ -1174,7 +1174,6 @@ void Storage::updateExperience(int charId, int skillId, int skillValue)
*/
void Storage::updateKillCount(int charId, int monsterId, int kills)
{
- LOG_INFO("Updating kill counts"); //<- DELME
try
{
// try to update the kill count
diff --git a/src/game-server/mapcomposite.cpp b/src/game-server/mapcomposite.cpp
index e2122611..675b4dab 100644
--- a/src/game-server/mapcomposite.cpp
+++ b/src/game-server/mapcomposite.cpp
@@ -280,7 +280,7 @@ int ObjectBucket::allocate()
}
int freeBucket = -1;
- // See if the the next_object bucket is free
+ // See if the the next_object bucket is free
if (bitmap[next_object] != 0)
{
freeBucket = next_object;
@@ -372,7 +372,7 @@ bool MapContent::allocate(Actor *obj)
new bucket. */
b = new ObjectBucket;
buckets[i] = b;
- LOG_INFO("New bucket created");
+ LOG_DEBUG("New bucket created");
}
int j = b->allocate();
if (j >= 0)