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-rw-r--r--src/scripting/scriptmanager.cpp98
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diff --git a/src/scripting/scriptmanager.cpp b/src/scripting/scriptmanager.cpp
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+/*
+ * The Mana Server
+ * Copyright (C) 2012 The Mana Developers
+ *
+ * This file is part of The Mana Server.
+ *
+ * The Mana Server is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * The Mana Server is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with The Mana Server. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#include "scriptmanager.h"
+
+#include "common/configuration.h"
+#include "scripting/script.h"
+
+static Script *_currentState;
+
+void ScriptManager::initialize()
+{
+ const std::string engine = Configuration::getValue("script_engine", "lua");
+ _currentState = Script::create(engine);
+}
+
+void ScriptManager::deinitialize()
+{
+ delete _currentState;
+ _currentState = 0;
+}
+
+bool ScriptManager::loadMainScript(const std::string &file)
+{
+ return _currentState->loadFile(file);
+}
+
+Script *ScriptManager::currentState()
+{
+ return _currentState;
+}
+
+// TODO: Have some generic event mechanism rather than calling global functions
+
+bool ScriptManager::executeGlobalEventFunction(const std::string &function, Being* obj)
+{
+ bool isScriptHandled = false;
+ _currentState->setMap(obj->getMap());
+ _currentState->prepare(function);
+ _currentState->push(obj);
+ _currentState->execute();
+ _currentState->setMap(NULL);
+ isScriptHandled = true; // TODO: don't set to true when execution failed
+ return isScriptHandled;
+}
+
+
+void ScriptManager::addDataToSpecial(int id, Special *special)
+{
+ /* currently only gets the recharge cost.
+ TODO: get any other info in a similar way, but
+ first we have to agree on what other
+ info we actually want to provide.
+ */
+ if (special)
+ {
+ _currentState->prepare("get_special_recharge_cost");
+ _currentState->push(id);
+ int scriptReturn = _currentState->execute();
+ special->neededMana = scriptReturn;
+ }
+}
+
+bool ScriptManager::performSpecialAction(int specialId, Being *caster)
+{
+ _currentState->prepare("use_special");
+ _currentState->push(caster);
+ _currentState->push(specialId);
+ _currentState->execute();
+ return true;
+}
+
+bool ScriptManager::performCraft(Being *crafter,
+ const std::list<InventoryItem> &recipe)
+{
+ _currentState->prepare("on_craft");
+ _currentState->push(crafter);
+ _currentState->push(recipe);
+ _currentState->execute();
+ return true;
+}