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Diffstat (limited to 'src/scripting/scriptmanager.cpp')
-rw-r--r-- | src/scripting/scriptmanager.cpp | 98 |
1 files changed, 98 insertions, 0 deletions
diff --git a/src/scripting/scriptmanager.cpp b/src/scripting/scriptmanager.cpp new file mode 100644 index 00000000..52515699 --- /dev/null +++ b/src/scripting/scriptmanager.cpp @@ -0,0 +1,98 @@ +/* + * The Mana Server + * Copyright (C) 2012 The Mana Developers + * + * This file is part of The Mana Server. + * + * The Mana Server is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * The Mana Server is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with The Mana Server. If not, see <http://www.gnu.org/licenses/>. + */ + +#include "scriptmanager.h" + +#include "common/configuration.h" +#include "scripting/script.h" + +static Script *_currentState; + +void ScriptManager::initialize() +{ + const std::string engine = Configuration::getValue("script_engine", "lua"); + _currentState = Script::create(engine); +} + +void ScriptManager::deinitialize() +{ + delete _currentState; + _currentState = 0; +} + +bool ScriptManager::loadMainScript(const std::string &file) +{ + return _currentState->loadFile(file); +} + +Script *ScriptManager::currentState() +{ + return _currentState; +} + +// TODO: Have some generic event mechanism rather than calling global functions + +bool ScriptManager::executeGlobalEventFunction(const std::string &function, Being* obj) +{ + bool isScriptHandled = false; + _currentState->setMap(obj->getMap()); + _currentState->prepare(function); + _currentState->push(obj); + _currentState->execute(); + _currentState->setMap(NULL); + isScriptHandled = true; // TODO: don't set to true when execution failed + return isScriptHandled; +} + + +void ScriptManager::addDataToSpecial(int id, Special *special) +{ + /* currently only gets the recharge cost. + TODO: get any other info in a similar way, but + first we have to agree on what other + info we actually want to provide. + */ + if (special) + { + _currentState->prepare("get_special_recharge_cost"); + _currentState->push(id); + int scriptReturn = _currentState->execute(); + special->neededMana = scriptReturn; + } +} + +bool ScriptManager::performSpecialAction(int specialId, Being *caster) +{ + _currentState->prepare("use_special"); + _currentState->push(caster); + _currentState->push(specialId); + _currentState->execute(); + return true; +} + +bool ScriptManager::performCraft(Being *crafter, + const std::list<InventoryItem> &recipe) +{ + _currentState->prepare("on_craft"); + _currentState->push(crafter); + _currentState->push(recipe); + _currentState->execute(); + return true; +} |