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-rw-r--r--src/scripting/script.h33
1 files changed, 29 insertions, 4 deletions
diff --git a/src/scripting/script.h b/src/scripting/script.h
index bd143114..b475a0f0 100644
--- a/src/scripting/script.h
+++ b/src/scripting/script.h
@@ -21,11 +21,12 @@
#ifndef SCRIPTING_SCRIPT_H
#define SCRIPTING_SCRIPT_H
-#include <string>
-
-#include "game-server/character.h"
+#include "common/inventorydata.h"
#include "game-server/eventlistener.h"
+#include <list>
+#include <string>
+
class MapComposite;
class Thing;
@@ -35,7 +36,9 @@ class Thing;
class Script
{
public:
-
+ /**
+ * Defines a function that creates a Script instance.
+ */
typedef Script *(*Factory)();
/**
@@ -48,6 +51,15 @@ class Script
*/
static Script *create(const std::string &engine);
+ /**
+ * A reference to a script object. It's just an integer, but the
+ * typedef makes the purpose of the variable clear.
+ *
+ * Variables of this type should be initialized to Script::NoRef.
+ */
+ typedef int Ref;
+ static Ref NoRef;
+
Script();
virtual ~Script() {}
@@ -81,6 +93,12 @@ class Script
virtual void update();
/**
+ * Prepares a call to the referenced function.
+ * Only one function can be prepared at once.
+ */
+ virtual void prepare(Ref function) = 0;
+
+ /**
* Prepares a call to the given function.
* Only one function can be prepared at once.
*/
@@ -117,6 +135,13 @@ class Script
virtual int execute() = 0;
/**
+ * Assigns the current callback to the given \a function.
+ *
+ * Where the callback exactly comes from is up to the script engine.
+ */
+ virtual void assignCallback(Ref &function) = 0;
+
+ /**
* Sets associated map.
*/
void setMap(MapComposite *m)