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-rw-r--r--src/scripting/luautil.h10
1 files changed, 9 insertions, 1 deletions
diff --git a/src/scripting/luautil.h b/src/scripting/luautil.h
index 2395f211..e2ee5737 100644
--- a/src/scripting/luautil.h
+++ b/src/scripting/luautil.h
@@ -34,10 +34,12 @@ extern "C" {
#include <set>
#include <vector>
+#include "game-server/attack.h"
#include "game-server/specialmanager.h"
class Being;
class Character;
+class Entity;
class ItemClass;
class MapComposite;
class MapObject;
@@ -45,7 +47,6 @@ class Monster;
class MonsterClass;
class NPC;
class StatusEffect;
-class Entity;
// Report script errors and interrupt the script.
void raiseScriptError(lua_State *s, const char *format, ...);
@@ -150,6 +151,8 @@ private:
template <typename T> const char * LuaUserData<T>::mTypeName;
+typedef LuaUserData<AttackInfo> LuaAttackInfo;
+typedef LuaUserData<Damage> LuaDamage;
typedef LuaUserData<ItemClass> LuaItemClass;
typedef LuaUserData<MapObject> LuaMapObject;
typedef LuaUserData<MonsterClass> LuaMonsterClass;
@@ -185,6 +188,11 @@ void push(lua_State *s, const std::string &val);
void push(lua_State *s, Entity *val);
void push(lua_State *s, double val);
+inline void push(lua_State *s, AttackInfo *val)
+{
+ LuaAttackInfo::push(s, val);
+}
+
inline void push(lua_State *s, MapObject *val)
{
LuaMapObject::push(s, val);