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-rw-r--r--src/scripting/luascript.hpp96
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diff --git a/src/scripting/luascript.hpp b/src/scripting/luascript.hpp
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-/*
- * The Mana Server
- * Copyright (C) 2007-2010 The Mana World Development Team
- *
- * This file is part of The Mana Server.
- *
- * The Mana Server is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * any later version.
- *
- * The Mana Server is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with The Mana Server. If not, see <http://www.gnu.org/licenses/>.
- */
-
-#ifndef LUASCRIPT_HPP
-#define LUASCRIPT_HPP
-
-extern "C" {
-#include <lualib.h>
-#include <lauxlib.h>
-}
-
-#include "scripting/script.hpp"
-
-/**
- * Implementation of the Script class for Lua.
- */
-class LuaScript: public Script
-{
- public:
- /**
- * Constructor. Initializes a new Lua state, registers the native API
- * and loads the libmana.lua file.
- */
- LuaScript();
-
- /**
- * Destructor.
- */
- ~LuaScript();
-
- void load(const char *prog, const char *name);
-
- void prepare(const std::string &);
-
- void push(int);
-
- void push(const std::string &);
-
- void push(Thing *);
-
- int execute();
-
- static void getQuestCallback(Character *, const std::string &,
- const std::string &, void *);
-
- static void getPostCallback(Character *, const std::string &,
- const std::string &, void *);
-
- void processDeathEvent(Being *thing);
-
- void processRemoveEvent(Thing *thing);
-
- /**
- * Loads the global event script file
- */
- static bool loadGlobalEventScript(const std::string &file);
- static bool loadSpecialActionsScript(const std::string &file);
-
- private:
- lua_State *mState;
- int nbArgs;
- std::string mCurFunction;
-};
-
-static char const registryKey = 0;
-
-static Script *LuaFactory()
-{
- return new LuaScript();
-}
-
-struct LuaRegister
-{
- LuaRegister() { Script::registerEngine("lua", LuaFactory); }
-};
-
-static LuaRegister dummy;
-
-#endif // LUASCRIPT_HPP