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+/*
+ * The Mana Server
+ * Copyright (C) 2007-2010 The Mana World Development Team
+ *
+ * This file is part of The Mana Server.
+ *
+ * The Mana Server is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * The Mana Server is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with The Mana Server. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#ifndef LUASCRIPT_H
+#define LUASCRIPT_H
+
+extern "C" {
+#include <lualib.h>
+#include <lauxlib.h>
+}
+
+#include "scripting/script.h"
+
+/**
+ * Implementation of the Script class for Lua.
+ */
+class LuaScript: public Script
+{
+ public:
+ /**
+ * Constructor. Initializes a new Lua state, registers the native API
+ * and loads the libmana.lua file.
+ */
+ LuaScript();
+
+ /**
+ * Destructor.
+ */
+ ~LuaScript();
+
+ void load(const char *prog, const char *name);
+
+ void prepare(const std::string &);
+
+ void push(int);
+
+ void push(const std::string &);
+
+ void push(Thing *);
+
+ int execute();
+
+ static void getQuestCallback(Character *, const std::string &,
+ const std::string &, void *);
+
+ static void getPostCallback(Character *, const std::string &,
+ const std::string &, void *);
+
+ void processDeathEvent(Being *thing);
+
+ void processRemoveEvent(Thing *thing);
+
+ /**
+ * Loads the global event script file
+ */
+ static bool loadGlobalEventScript(const std::string &file);
+ static bool loadSpecialActionsScript(const std::string &file);
+
+ private:
+ lua_State *mState;
+ int nbArgs;
+ std::string mCurFunction;
+};
+
+static char const registryKey = 0;
+
+static Script *LuaFactory()
+{
+ return new LuaScript();
+}
+
+struct LuaRegister
+{
+ LuaRegister() { Script::registerEngine("lua", LuaFactory); }
+};
+
+static LuaRegister dummy;
+
+#endif // LUASCRIPT_H