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Diffstat (limited to 'src/scripting/luascript.h')
-rw-r--r-- | src/scripting/luascript.h | 96 |
1 files changed, 96 insertions, 0 deletions
diff --git a/src/scripting/luascript.h b/src/scripting/luascript.h new file mode 100644 index 00000000..cc1675d8 --- /dev/null +++ b/src/scripting/luascript.h @@ -0,0 +1,96 @@ +/* + * The Mana Server + * Copyright (C) 2007-2010 The Mana World Development Team + * + * This file is part of The Mana Server. + * + * The Mana Server is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * The Mana Server is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with The Mana Server. If not, see <http://www.gnu.org/licenses/>. + */ + +#ifndef LUASCRIPT_H +#define LUASCRIPT_H + +extern "C" { +#include <lualib.h> +#include <lauxlib.h> +} + +#include "scripting/script.h" + +/** + * Implementation of the Script class for Lua. + */ +class LuaScript: public Script +{ + public: + /** + * Constructor. Initializes a new Lua state, registers the native API + * and loads the libmana.lua file. + */ + LuaScript(); + + /** + * Destructor. + */ + ~LuaScript(); + + void load(const char *prog, const char *name); + + void prepare(const std::string &); + + void push(int); + + void push(const std::string &); + + void push(Thing *); + + int execute(); + + static void getQuestCallback(Character *, const std::string &, + const std::string &, void *); + + static void getPostCallback(Character *, const std::string &, + const std::string &, void *); + + void processDeathEvent(Being *thing); + + void processRemoveEvent(Thing *thing); + + /** + * Loads the global event script file + */ + static bool loadGlobalEventScript(const std::string &file); + static bool loadSpecialActionsScript(const std::string &file); + + private: + lua_State *mState; + int nbArgs; + std::string mCurFunction; +}; + +static char const registryKey = 0; + +static Script *LuaFactory() +{ + return new LuaScript(); +} + +struct LuaRegister +{ + LuaRegister() { Script::registerEngine("lua", LuaFactory); } +}; + +static LuaRegister dummy; + +#endif // LUASCRIPT_H |