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-rw-r--r--src/scripting/lua.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/scripting/lua.cpp b/src/scripting/lua.cpp
index f22309f7..c8c9e17c 100644
--- a/src/scripting/lua.cpp
+++ b/src/scripting/lua.cpp
@@ -1285,7 +1285,7 @@ static int chr_set_quest(lua_State *s)
* Sets the amout of ticks that a ability needs to cooldown.
*
* **Note:** When passing the `abilitynam` as parameter make sure that it is
- * formatted in this way: <setname>_<abilityname> (for eg. "Magic_Healingspell").
+ * formatted in this way: <setname>/<abilityname> (for eg. "Magic_Healingspell").
*/
static int entity_set_ability_cooldown(lua_State *s)
{
@@ -1303,7 +1303,7 @@ static int entity_set_ability_cooldown(lua_State *s)
* **Return value:** The remaining time of the ability cooldown.
*
* **Note:** When passing the `abilityname` as parameter make sure that it is
- * formatted in this way: <setname>_<abilityname> (for eg. "Magic_Healingspell").
+ * formatted in this way: <setname>/<abilityname> (for eg. "Magic_Healingspell").
*/
static int entity_get_ability_cooldown(lua_State *s)
{
@@ -2847,7 +2847,7 @@ static int get_distance(lua_State *s)
* See below for usage of that object.
*
* **Note:** When passing the `abilityName` as parameter make sure that it is
- * formatted in this way: <setname>_<abilityname> (for eg. "Magic_Healingspell").
+ * formatted in this way: <setname>/<abilityname> (for eg. "Magic_Healingspell").
*/
static int get_ability_info(lua_State *s)
{