diff options
Diffstat (limited to 'src/messagehandler.cpp')
-rw-r--r-- | src/messagehandler.cpp | 45 |
1 files changed, 16 insertions, 29 deletions
diff --git a/src/messagehandler.cpp b/src/messagehandler.cpp index cc79d45e..52187076 100644 --- a/src/messagehandler.cpp +++ b/src/messagehandler.cpp @@ -24,45 +24,31 @@ #include "messagehandler.h" #include "debug.h" -/* recieveMessage - * This function recieves a message, then sends it to the appropriate handler - * sub-routine for processing. - * Preconditions: valid parameters, queue initialized, etc. - * Postconditions: message successfully processed. - */ -void MessageHandler::receiveMessage(NetComputer *computer, MessageIn &message) +/* +void AccountHandler::receiveMessage(NetComputer *computer, MessageIn &message) { int result = 0; // determine message type - /* switch(message.type) - * { - * case: TYPE_LOGIN - * result = loginMessage(computer, message); - * break; - * } - */ - - debugCatch(result); -} + switch(message.type) + { + case TYPE_LOGIN: + result = loginMessage(computer, message); + break; + } + debugCatch(result); +} +*/ -/* loginMessage - * Accepts a login message and interprets it, assigning the proper login - * Preconditions: The requested handle is not logged in already. - * The requested handle exists. - * The requested handle is not banned or restricted. - * The character profile is valid - * Postconditions: the player recieves access through a character in the world. - * Return Value: SUCCESS if the player was successfully assigned the requested char - * ERROR on early termination of the routine. - */ int MessageHandler::loginMessage(NetComputer *computer, MessageIn &message) { // Get the handle (account) the player is requesting // RETURN TMW_ACCOUNTERROR_NOEXIST if: requested does not handle exist - // RETURN TMW_ACCOUNTERROR_BANNED if: the handle status is HANDLE_STATUS_BANNED - // RETURN TMW_ACCOUNTERROR_ALREADYASSIGNED if: the handle is already assigned + // RETURN TMW_ACCOUNTERROR_BANNED if: the handle status is + // HANDLE_STATUS_BANNED + // RETURN TMW_ACCOUNTERROR_ALREADYASSIGNED if: the handle is already + // assigned // Get the character within that handle that the player is requesting // RETURN TMW_ACCOUNTERROR_CHARNOTFOUND if: character not found @@ -71,4 +57,5 @@ int MessageHandler::loginMessage(NetComputer *computer, MessageIn &message) // RETURN TMW_ACCOUNTERROR_ASSIGNFAILED if: assignment not successful // return TMW_SUCCESS -- successful exit + return TMW_SUCCESS; } |