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-rw-r--r--src/messagehandler.cpp45
1 files changed, 16 insertions, 29 deletions
diff --git a/src/messagehandler.cpp b/src/messagehandler.cpp
index cc79d45e..52187076 100644
--- a/src/messagehandler.cpp
+++ b/src/messagehandler.cpp
@@ -24,45 +24,31 @@
#include "messagehandler.h"
#include "debug.h"
-/* recieveMessage
- * This function recieves a message, then sends it to the appropriate handler
- * sub-routine for processing.
- * Preconditions: valid parameters, queue initialized, etc.
- * Postconditions: message successfully processed.
- */
-void MessageHandler::receiveMessage(NetComputer *computer, MessageIn &message)
+/*
+void AccountHandler::receiveMessage(NetComputer *computer, MessageIn &message)
{
int result = 0;
// determine message type
- /* switch(message.type)
- * {
- * case: TYPE_LOGIN
- * result = loginMessage(computer, message);
- * break;
- * }
- */
-
- debugCatch(result);
-}
+ switch(message.type)
+ {
+ case TYPE_LOGIN:
+ result = loginMessage(computer, message);
+ break;
+ }
+ debugCatch(result);
+}
+*/
-/* loginMessage
- * Accepts a login message and interprets it, assigning the proper login
- * Preconditions: The requested handle is not logged in already.
- * The requested handle exists.
- * The requested handle is not banned or restricted.
- * The character profile is valid
- * Postconditions: the player recieves access through a character in the world.
- * Return Value: SUCCESS if the player was successfully assigned the requested char
- * ERROR on early termination of the routine.
- */
int MessageHandler::loginMessage(NetComputer *computer, MessageIn &message)
{
// Get the handle (account) the player is requesting
// RETURN TMW_ACCOUNTERROR_NOEXIST if: requested does not handle exist
- // RETURN TMW_ACCOUNTERROR_BANNED if: the handle status is HANDLE_STATUS_BANNED
- // RETURN TMW_ACCOUNTERROR_ALREADYASSIGNED if: the handle is already assigned
+ // RETURN TMW_ACCOUNTERROR_BANNED if: the handle status is
+ // HANDLE_STATUS_BANNED
+ // RETURN TMW_ACCOUNTERROR_ALREADYASSIGNED if: the handle is already
+ // assigned
// Get the character within that handle that the player is requesting
// RETURN TMW_ACCOUNTERROR_CHARNOTFOUND if: character not found
@@ -71,4 +57,5 @@ int MessageHandler::loginMessage(NetComputer *computer, MessageIn &message)
// RETURN TMW_ACCOUNTERROR_ASSIGNFAILED if: assignment not successful
// return TMW_SUCCESS -- successful exit
+ return TMW_SUCCESS;
}