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-rw-r--r--src/game-server/being.hpp11
-rw-r--r--src/game-server/character.cpp6
-rw-r--r--src/game-server/character.hpp11
-rw-r--r--src/game-server/mapreader.cpp2
-rw-r--r--src/game-server/npc.cpp3
-rw-r--r--src/game-server/npc.hpp2
-rw-r--r--src/game-server/state.cpp2
7 files changed, 20 insertions, 17 deletions
diff --git a/src/game-server/being.hpp b/src/game-server/being.hpp
index b725bfee..6c7ff398 100644
--- a/src/game-server/being.hpp
+++ b/src/game-server/being.hpp
@@ -218,6 +218,16 @@ class Being : public MovingObject
*/
virtual void modifiedAttribute(int) {}
+ /** Gets the name of the being. */
+ std::string const &
+ getName() const
+ { return mName; }
+
+ /** Sets the name of the being. */
+ void
+ setName(const std::string& name)
+ { mName = name; }
+
protected:
static const int TICKS_PER_HP_REGENERATION = 100;
Action mAction;
@@ -227,6 +237,7 @@ class Being : public MovingObject
Being(Being const &rhs);
Being &operator=(Being const &rhs);
+ std::string mName; /**< Name of the being. */
Hits mHitsTaken; /**< List of punches taken since last update */
AttributeModifiers mModifiers; /**< Currently modified attributes. */
int mHpRegenTimer; /**< timer for hp regeneration*/
diff --git a/src/game-server/character.cpp b/src/game-server/character.cpp
index e21de7c9..f169bd26 100644
--- a/src/game-server/character.cpp
+++ b/src/game-server/character.cpp
@@ -59,7 +59,7 @@ Character::Character(MessageIn &msg):
mExperience.resize(CHAR_SKILL_NB, 0);
// Get character data.
mDatabaseID = msg.readLong();
- mName = msg.readString();
+ setName(msg.readString());
deserializeCharacterData(*this, msg);
for (int i = CHAR_ATTR_BEGIN; i < CHAR_ATTR_END; ++i)
{
@@ -120,7 +120,7 @@ void Character::respawn()
{
if (mAction != DEAD)
{
- LOG_WARN("Character \""<<mName<<"\" tried to respawn without being dead");
+ LOG_WARN("Character \""<<getName()<<"\" tried to respawn without being dead");
return;
}
@@ -395,7 +395,7 @@ void Character::levelup()
levelupMsg.writeShort(mCharacterPoints);
levelupMsg.writeShort(mCorrectionPoints);
gameHandler->sendTo(this, levelupMsg);
- LOG_INFO(mName<<" reached level "<<mLevel);
+ LOG_INFO(getName()<<" reached level "<<mLevel);
}
AttribmodResponseCode Character::useCharacterPoint(size_t attribute)
diff --git a/src/game-server/character.hpp b/src/game-server/character.hpp
index 393a18d7..5e26b96c 100644
--- a/src/game-server/character.hpp
+++ b/src/game-server/character.hpp
@@ -139,16 +139,6 @@ class Character : public Being
setDatabaseID(int id)
{ mDatabaseID = id; }
- /** Gets the name of the character. */
- std::string const &
- getName() const
- { return mName; }
-
- /** Sets the name of the character. */
- void
- setName(const std::string& name)
- { mName = name; }
-
/** Gets the gender of the character (male or female). */
int
getGender() const
@@ -335,7 +325,6 @@ class Character : public Being
std::vector<unsigned int> mExperience; /**< experience collected for each skill.*/
- std::string mName; /**< Name of the character. */
int mDatabaseID; /**< Character's database ID. */
unsigned char mGender; /**< Gender of the character. */
unsigned char mHairStyle; /**< Hair Style of the character. */
diff --git a/src/game-server/mapreader.cpp b/src/game-server/mapreader.cpp
index 39d209d6..3d0a82ff 100644
--- a/src/game-server/mapreader.cpp
+++ b/src/game-server/mapreader.cpp
@@ -323,7 +323,7 @@ static Map *readMap(xmlNodePtr node, std::string const &path, MapComposite *comp
if (npcId != -1 && scriptText != NULL)
{
- s->loadNPC(npcId, objX, objY, scriptText);
+ s->loadNPC(objName, npcId, objX, objY, scriptText);
}
else
{
diff --git a/src/game-server/npc.cpp b/src/game-server/npc.cpp
index abc425ec..fd462c50 100644
--- a/src/game-server/npc.cpp
+++ b/src/game-server/npc.cpp
@@ -24,9 +24,10 @@
#include "game-server/npc.hpp"
#include "scripting/script.hpp"
-NPC::NPC(int id, Script *s):
+NPC::NPC(const std::string &name, int id, Script *s):
Being(OBJECT_NPC, 65535), mScript(s), mID(id)
{
+ setName(name);
}
void NPC::update()
diff --git a/src/game-server/npc.hpp b/src/game-server/npc.hpp
index 2d790c4c..c4d8b384 100644
--- a/src/game-server/npc.hpp
+++ b/src/game-server/npc.hpp
@@ -34,7 +34,7 @@ class Character;
class NPC : public Being
{
public:
- NPC(int id, Script *);
+ NPC(const std::string &name, int id, Script *);
void update();
diff --git a/src/game-server/state.cpp b/src/game-server/state.cpp
index 03c6e3c1..a129e889 100644
--- a/src/game-server/state.cpp
+++ b/src/game-server/state.cpp
@@ -273,12 +273,14 @@ static void informPlayer(MapComposite *map, Character *p)
{
Monster *q = static_cast< Monster * >(o);
enterMsg.writeShort(q->getSpecy()->getType());
+ enterMsg.writeString(q->getName());
} break;
case OBJECT_NPC:
{
NPC *q = static_cast< NPC * >(o);
enterMsg.writeShort(q->getNPC());
+ enterMsg.writeString(q->getName());
} break;
default: