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-rw-r--r--src/game-server/triggerareacomponent.cpp88
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diff --git a/src/game-server/triggerareacomponent.cpp b/src/game-server/triggerareacomponent.cpp
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+/*
+ * The Mana Server
+ * Copyright (C) 2006-2010 The Mana World Development Team
+ * Copyright (C) 2012 The Mana Developers
+ *
+ * This file is part of The Mana Server.
+ *
+ * The Mana Server is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * The Mana Server is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with The Mana Server. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#include "game-server/triggerareacomponent.h"
+
+#include "game-server/character.h"
+#include "game-server/mapcomposite.h"
+#include "game-server/actor.h"
+#include "game-server/state.h"
+
+#include "utils/logger.h"
+
+#include <cassert>
+
+void WarpAction::process(Actor *obj)
+{
+ if (obj->getType() == OBJECT_CHARACTER)
+ {
+ GameState::enqueueWarp(static_cast< Character * >(obj), mMap, mX, mY);
+ }
+}
+
+ScriptAction::ScriptAction(Script *script, Script::Ref callback, int arg) :
+ mScript(script),
+ mCallback(callback),
+ mArg(arg)
+{
+ assert(mCallback.isValid());
+}
+
+void ScriptAction::process(Actor *obj)
+{
+ LOG_DEBUG("Script trigger area activated: "
+ << "(" << obj << ", " << mArg << ")");
+
+ mScript->prepare(mCallback);
+ mScript->push(obj);
+ mScript->push(mArg);
+ mScript->execute(obj->getMap());
+}
+
+const ComponentType TriggerAreaComponent::type;
+
+void TriggerAreaComponent::update(Entity &entity)
+{
+ MapComposite *map = entity.getMap();
+ std::set<Actor*> insideNow;
+
+ for (BeingIterator i(map->getInsideRectangleIterator(mZone)); i; ++i)
+ {
+ // Don't deal with uninitialized actors
+ if (!(*i) || !(*i)->isPublicIdValid())
+ continue;
+
+ // The BeingIterator returns the mapZones in touch with the rectangle
+ // area. On the other hand, the beings contained in the map zones
+ // may not be within the rectangle area. Hence, this additional
+ // contains() condition.
+ if (mZone.contains((*i)->getPosition()))
+ {
+ insideNow.insert(*i);
+
+ if (!mOnce || mInside.find(*i) == mInside.end())
+ {
+ mAction->process(*i);
+ }
+ }
+ }
+ mInside.swap(insideNow); //swapping is faster than assigning
+}