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-rw-r--r--src/game-server/trigger.cpp6
1 files changed, 5 insertions, 1 deletions
diff --git a/src/game-server/trigger.cpp b/src/game-server/trigger.cpp
index f25b00b8..19ca3512 100644
--- a/src/game-server/trigger.cpp
+++ b/src/game-server/trigger.cpp
@@ -55,7 +55,11 @@ void TriggerArea::update()
//skip garbage
if (!(*i) || (*i)->getPublicID() == 0) continue;
- if (mZone.contains((*i)->getPosition())) //<-- Why is this additional condition necessary? Shouldn't getInsideRectangleIterator already exclude those outside of the zone? --Crush
+ // The BeingIterator returns the mapZones in touch with the rectangle
+ // area. On the other hand, the beings contained in the map zones
+ // may not be within the rectangle area. Hence, this additional
+ // contains() condition.
+ if (mZone.contains((*i)->getPosition()))
{
insideNow.insert(*i);