summaryrefslogtreecommitdiff
path: root/src/game-server/trade.hpp
diff options
context:
space:
mode:
Diffstat (limited to 'src/game-server/trade.hpp')
-rw-r--r--src/game-server/trade.hpp90
1 files changed, 90 insertions, 0 deletions
diff --git a/src/game-server/trade.hpp b/src/game-server/trade.hpp
new file mode 100644
index 00000000..ec5239d0
--- /dev/null
+++ b/src/game-server/trade.hpp
@@ -0,0 +1,90 @@
+/*
+ * The Mana World Server
+ * Copyright 2007 The Mana World Development Team
+ *
+ * This file is part of The Mana World.
+ *
+ * The Mana World is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * The Mana World is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with The Mana World; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ *
+ * $Id$
+ */
+
+#ifndef _TMSERV_GAMESERVER_TRADE_HPP_
+#define _TMSERV_GAMESERVER_TRADE_HPP_
+
+#include <vector>
+
+class Character;
+
+enum TradeState
+{
+ TRADE_INIT = 0, /**< Waiting for an ack from player 2. */
+ TRADE_RUN, /**< Currently trading. */
+ TRADE_EXIT /**< Waiting for an ack from player 2. */
+};
+
+struct TradedItem
+{
+ unsigned short id;
+ unsigned char slot, amount;
+};
+
+typedef std::vector< TradedItem > TradedItems;
+
+class Trade
+{
+ public:
+
+ /**
+ * Sets up a trade between two characters.
+ * Asks for an acknowledgment from the second one.
+ */
+ Trade(Character *, Character *);
+
+ ~Trade();
+
+ /**
+ * Cancels a trade by a given character (optional).
+ * Warns the other character the trade is cancelled.
+ * Takes care of cleaning afterwards.
+ */
+ void cancel(Character *);
+
+ /**
+ * Requests a trade to start with given public ID.
+ * Continues the current trade if the ID is correct, cancels it
+ * otherwise.
+ * @return true if the current trade keeps going.
+ */
+ bool request(Character *, int);
+
+ /**
+ * Agrees to complete the trade.
+ */
+ void accept(Character *);
+
+ /**
+ * Adds some items to the trade.
+ */
+ void addItem(Character *, int slot, int amount);
+
+ private:
+
+ Character *mChar1, *mChar2; /**< Characters involved. */
+ TradedItems mItems1, mItems2; /**< Traded items. */
+ TradeState mState;
+};
+
+#endif