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Diffstat (limited to 'src/game-server/trade.h')
-rw-r--r-- | src/game-server/trade.h | 107 |
1 files changed, 107 insertions, 0 deletions
diff --git a/src/game-server/trade.h b/src/game-server/trade.h new file mode 100644 index 00000000..d425767a --- /dev/null +++ b/src/game-server/trade.h @@ -0,0 +1,107 @@ +/* + * The Mana Server + * Copyright (C) 2007-2010 The Mana World Development Team + * + * This file is part of The Mana Server. + * + * The Mana Server is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * The Mana Server is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with The Mana Server. If not, see <http://www.gnu.org/licenses/>. + */ + +#ifndef GAMESERVER_TRADE_H +#define GAMESERVER_TRADE_H + +#include <vector> + +class Character; +class Inventory; + +class Trade +{ + public: + + /** + * Sets up a trade between two characters. + * Asks for an acknowledgment from the second one. + */ + Trade(Character *, Character *); + + /** + * Cancels a trade by a given character (optional). + * Warns the other character the trade is cancelled. + * Takes care of cleaning afterwards. + */ + void cancel(); + + /** + * Requests a trade to start with given public ID. + * Continues the current trade if the ID is correct, cancels it + * otherwise. + * @return true if the current trade keeps going. + */ + bool request(Character *, int); + + /** + * Confirm the trade. + */ + void confirm(Character *); + + /* + * Agree to complete the trade + */ + void agree(Character *c); + + /** + * Adds some items to the trade. + */ + void addItem(Character *, int slot, int amount); + + /** + * Adds some money to the trade. + */ + void setMoney(Character *, int amount); + + private: + + ~Trade(); + + struct TradedItem + { + unsigned short id; + unsigned char slot, amount; + }; + + typedef std::vector< TradedItem > TradedItems; + + /* + * See trade.cpp for doc on TradeStates + */ + enum TradeState + { + TRADE_INIT = 0, + TRADE_RUN, + TRADE_CONFIRM_WAIT, + TRADE_CONFIRMED, + TRADE_AGREE_WAIT + }; + + static bool perform(TradedItems items, Inventory &inv1, Inventory &inv2); + + Character *mChar1, *mChar2; /**< Characters involved. */ + TradedItems mItems1, mItems2; /**< Traded items. */ + int mMoney1, mMoney2; /**< Traded money. */ + TradeState mState; /**< State of transaction. */ + unsigned int mCurrencyId; /**< The attribute to use as currency. */ +}; + +#endif |