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+/*
+ * The Mana Server
+ * Copyright (C) 2007-2010 The Mana World Development Team
+ *
+ * This file is part of The Mana Server.
+ *
+ * The Mana Server is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * The Mana Server is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with The Mana Server. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#ifndef GAMESERVER_TRADE_H
+#define GAMESERVER_TRADE_H
+
+#include <vector>
+
+class Character;
+class Inventory;
+
+class Trade
+{
+ public:
+
+ /**
+ * Sets up a trade between two characters.
+ * Asks for an acknowledgment from the second one.
+ */
+ Trade(Character *, Character *);
+
+ /**
+ * Cancels a trade by a given character (optional).
+ * Warns the other character the trade is cancelled.
+ * Takes care of cleaning afterwards.
+ */
+ void cancel();
+
+ /**
+ * Requests a trade to start with given public ID.
+ * Continues the current trade if the ID is correct, cancels it
+ * otherwise.
+ * @return true if the current trade keeps going.
+ */
+ bool request(Character *, int);
+
+ /**
+ * Confirm the trade.
+ */
+ void confirm(Character *);
+
+ /*
+ * Agree to complete the trade
+ */
+ void agree(Character *c);
+
+ /**
+ * Adds some items to the trade.
+ */
+ void addItem(Character *, int slot, int amount);
+
+ /**
+ * Adds some money to the trade.
+ */
+ void setMoney(Character *, int amount);
+
+ private:
+
+ ~Trade();
+
+ struct TradedItem
+ {
+ unsigned short id;
+ unsigned char slot, amount;
+ };
+
+ typedef std::vector< TradedItem > TradedItems;
+
+ /*
+ * See trade.cpp for doc on TradeStates
+ */
+ enum TradeState
+ {
+ TRADE_INIT = 0,
+ TRADE_RUN,
+ TRADE_CONFIRM_WAIT,
+ TRADE_CONFIRMED,
+ TRADE_AGREE_WAIT
+ };
+
+ static bool perform(TradedItems items, Inventory &inv1, Inventory &inv2);
+
+ Character *mChar1, *mChar2; /**< Characters involved. */
+ TradedItems mItems1, mItems2; /**< Traded items. */
+ int mMoney1, mMoney2; /**< Traded money. */
+ TradeState mState; /**< State of transaction. */
+ unsigned int mCurrencyId; /**< The attribute to use as currency. */
+};
+
+#endif