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Diffstat (limited to 'src/game-server/timeout.h')
-rw-r--r-- | src/game-server/timeout.h | 76 |
1 files changed, 76 insertions, 0 deletions
diff --git a/src/game-server/timeout.h b/src/game-server/timeout.h new file mode 100644 index 00000000..49805c0a --- /dev/null +++ b/src/game-server/timeout.h @@ -0,0 +1,76 @@ +/* + * The Mana Server + * Copyright (C) 2004-2010 The Mana World Development Team + * Copyright (C) 2010-2012 The Mana Developers + * + * This file is part of The Mana Server. + * + * The Mana Server is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * The Mana Server is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with The Mana Server. If not, see <http://www.gnu.org/licenses/>. + */ + +#ifndef TIMEOUT_H +#define TIMEOUT_H + +/** + * @brief A timeout is used to count down to a point of time in the future. + * + * This class is actually a passive time keeper. It does not physically count, + * but it stores a reference time against which the current time is compared. + * + * The timeout works in terms of server ticks, which take 100 ms. + */ +class Timeout +{ + public: + /** + * @brief Constructs a timeout. + * + * By default, the timeout has expired when the server was started. + */ + Timeout() + : mReference(0) + {} + + /** + * Sets the timeout a given amount of \a ticks in the future. + */ + void set(int ticks); + + /** + * Sets the timeout a given amount of \a ticks in the future, unless + * the timeout is already set to a higher value. + */ + void setSoft(int ticks); + + /** + * Returns the number of ticks remaining to the next timeout. Negative + * when the timeout has already happened. + */ + int remaining() const; + + /** + * Returns whether the timeout has expired. + */ + bool expired() const { return remaining() < 0; } + + /** + * Returns whether the timeout was reached in the current tick. + */ + bool justFinished() const { return remaining() == 0; } + + private: + int mReference; +}; + +#endif // TIMEOUT_H |