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Diffstat (limited to 'src/game-server/statusmanager.cpp')
-rw-r--r--src/game-server/statusmanager.cpp28
1 files changed, 5 insertions, 23 deletions
diff --git a/src/game-server/statusmanager.cpp b/src/game-server/statusmanager.cpp
index 2ca5a8a3..0e64df6b 100644
--- a/src/game-server/statusmanager.cpp
+++ b/src/game-server/statusmanager.cpp
@@ -42,43 +42,27 @@ void StatusManager::initialize(const std::string &file)
void StatusManager::reload()
{
- int size;
- char *data = ResourceManager::loadFile(statusReferenceFile, size);
-
std::string absPathFile = ResourceManager::resolve(statusReferenceFile);
-
- if (!data) {
+ if (absPathFile.empty()) {
LOG_ERROR("Status Manager: Could not find " << statusReferenceFile << "!");
- free(data);
return;
}
- xmlDocPtr doc = xmlParseMemory(data, size);
- free(data);
+ XML::Document doc(absPathFile, false);
+ xmlNodePtr rootNode = doc.rootNode();
- if (!doc)
+ if (!rootNode || !xmlStrEqual(rootNode->name, BAD_CAST "status-effects"))
{
LOG_ERROR("Status Manager: Error while parsing status database ("
<< absPathFile << ")!");
return;
}
- xmlNodePtr node = xmlDocGetRootElement(doc);
- if (!node || !xmlStrEqual(node->name, BAD_CAST "status-effects"))
- {
- LOG_ERROR("Status Manager: " << absPathFile
- << " is not a valid database file!");
- xmlFreeDoc(doc);
- return;
- }
-
LOG_INFO("Loading status reference: " << absPathFile);
- for (node = node->xmlChildrenNode; node != NULL; node = node->next)
+ for_each_xml_child_node(node, rootNode)
{
if (!xmlStrEqual(node->name, BAD_CAST "status-effect"))
- {
continue;
- }
int id = XML::getProperty(node, "id", 0);
if (id == 0)
@@ -120,8 +104,6 @@ void StatusManager::reload()
}
statusEffects[id] = statusEffect;
}
-
- xmlFreeDoc(doc);
}
void StatusManager::deinitialize()