summaryrefslogtreecommitdiff
path: root/src/game-server/state.h
diff options
context:
space:
mode:
Diffstat (limited to 'src/game-server/state.h')
-rw-r--r--src/game-server/state.h24
1 files changed, 13 insertions, 11 deletions
diff --git a/src/game-server/state.h b/src/game-server/state.h
index 34eb8814..c518972f 100644
--- a/src/game-server/state.h
+++ b/src/game-server/state.h
@@ -18,16 +18,18 @@
* along with The Mana Server. If not, see <http://www.gnu.org/licenses/>.
*/
-#ifndef SERVER_STATE_H
-#define SERVER_STATE_H
+#ifndef STATE_H
+#define STATE_H
+
+#include "utils/point.h"
#include <string>
-class MapComposite;
-class Entity;
class Actor;
class Character;
-
+class Entity;
+class ItemClass;
+class MapComposite;
namespace GameState
{
@@ -107,21 +109,21 @@ namespace GameState
void sayToAll(const std::string &text);
/**
- * Gets the cached value of a global script variable
+ * Gets the cached value of a global script variable.
*/
std::string getVariable(const std::string &key);
/**
* Changes a global script variable and notifies the database server
- * about the change
+ * about the change.
*/
- void setVariable (const std::string &key, const std::string &value);
+ void setVariable(const std::string &key, const std::string &value);
/**
* Changes a global variable without notifying the database server
- * about the change
+ * about the change.
*/
- void setVariableFromDbserver (const std::string &key, const std::string &value);
+ void setVariableFromDbserver(const std::string &key, const std::string &value);
/**
* Informs all maps about the change of a variable so the maps can call
@@ -131,4 +133,4 @@ namespace GameState
const std::string &value);
}
-#endif
+#endif // STATE_H