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-rw-r--r--src/game-server/state.cpp15
1 files changed, 5 insertions, 10 deletions
diff --git a/src/game-server/state.cpp b/src/game-server/state.cpp
index 3bed559f..a7cac98c 100644
--- a/src/game-server/state.cpp
+++ b/src/game-server/state.cpp
@@ -80,8 +80,11 @@ static std::map< std::string, std::string > mScriptVariables;
*/
static void serializeLooks(Entity *ch, MessageOut &msg)
{
- const EquipData &equipData = ch->getComponent<CharacterComponent>()
- ->getPossessions().getEquipment();
+ auto *characterComponent = ch->getComponent<CharacterComponent>();
+ msg.writeInt8(characterComponent->getHairStyle());
+ msg.writeInt8(characterComponent->getHairColor());
+ const EquipData &equipData =
+ characterComponent->getPossessions().getEquipment();
// We'll use a set to check whether we already sent the update for the given
// item instance.
@@ -180,12 +183,6 @@ static void informPlayer(MapComposite *map, Entity *p)
MessageOut LooksMsg(GPMSG_BEING_LOOKS_CHANGE);
LooksMsg.writeInt16(oid);
serializeLooks(o, LooksMsg);
- auto *characterComponent =
- o->getComponent<CharacterComponent>();
- LooksMsg.writeInt16(characterComponent->getHairStyle());
- LooksMsg.writeInt16(characterComponent->getHairColor());
- LooksMsg.writeInt16(
- o->getComponent<BeingComponent>()->getGender());
gameHandler->sendTo(p, LooksMsg);
}
@@ -286,8 +283,6 @@ static void informPlayer(MapComposite *map, Entity *p)
o->getComponent<CharacterComponent>();
enterMsg.writeString(
o->getComponent<BeingComponent>()->getName());
- enterMsg.writeInt8(characterComponent->getHairStyle());
- enterMsg.writeInt8(characterComponent->getHairColor());
serializeLooks(o, enterMsg);
} break;