diff options
Diffstat (limited to 'src/game-server/state.cpp')
-rw-r--r-- | src/game-server/state.cpp | 14 |
1 files changed, 9 insertions, 5 deletions
diff --git a/src/game-server/state.cpp b/src/game-server/state.cpp index 673d48fa..eaffe772 100644 --- a/src/game-server/state.cpp +++ b/src/game-server/state.cpp @@ -22,11 +22,12 @@ #include "common/configuration.h" #include "game-server/accountconnection.h" +#include "game-server/effect.h" +#include "game-server/combatcomponent.h" #include "game-server/gamehandler.h" #include "game-server/inventory.h" #include "game-server/item.h" #include "game-server/itemmanager.h" -#include "game-server/effect.h" #include "game-server/map.h" #include "game-server/mapcomposite.h" #include "game-server/mapmanager.h" @@ -166,7 +167,9 @@ static void informPlayer(MapComposite *map, Character *p) MessageOut AttackMsg(GPMSG_BEING_ATTACK); AttackMsg.writeInt16(oid); AttackMsg.writeInt8(o->getDirection()); - AttackMsg.writeInt8(static_cast< Being * >(o)->getAttackId()); + CombatComponent *combatComponent = + o->getComponent<CombatComponent>(); + AttackMsg.writeInt8(combatComponent->getAttackId()); gameHandler->sendTo(p, AttackMsg); } @@ -217,8 +220,9 @@ static void informPlayer(MapComposite *map, Character *p) // Send damage messages. if (o->canFight()) { - Being *victim = static_cast< Being * >(o); - const Hits &hits = victim->getHitsTaken(); + CombatComponent *combatComponent = + o->getComponent<CombatComponent>(); + const Hits &hits = combatComponent->getHitsTaken(); for (Hits::const_iterator j = hits.begin(), j_end = hits.end(); j != j_end; ++j) { @@ -462,7 +466,7 @@ void GameState::update(int tick) a->clearUpdateFlags(); if (a->canFight()) { - static_cast< Being * >(a)->clearHitsTaken(); + a->getComponent<CombatComponent>()->clearHitsTaken(); } } } |