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-rw-r--r--src/game-server/state.cpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/src/game-server/state.cpp b/src/game-server/state.cpp
index ab0dcd79..673d48fa 100644
--- a/src/game-server/state.cpp
+++ b/src/game-server/state.cpp
@@ -274,9 +274,9 @@ static void informPlayer(MapComposite *map, Character *p)
case OBJECT_NPC:
{
- NPC *q = static_cast< NPC * >(o);
- enterMsg.writeInt16(q->getNPC());
- enterMsg.writeString(q->getName());
+ NpcComponent *npcComponent = o->getComponent<NpcComponent>();
+ enterMsg.writeInt16(npcComponent->getNpcId());
+ enterMsg.writeString(o->getName());
} break;
default:
@@ -550,7 +550,7 @@ bool GameState::insert(Entity *ptr)
break;
case OBJECT_NPC:
- LOG_DEBUG("NPC inserted: " << static_cast<NPC*>(obj)->getNPC());
+ LOG_DEBUG("NPC inserted: " << obj->getComponent<NpcComponent>()->getNpcId());
break;
case OBJECT_CHARACTER:
@@ -624,7 +624,7 @@ void GameState::remove(Entity *ptr)
break;
case OBJECT_NPC:
- LOG_DEBUG("NPC removed: " << static_cast<NPC*>(ptr)->getNPC());
+ LOG_DEBUG("NPC removed: " << ptr->getComponent<NpcComponent>()->getNpcId());
break;
case OBJECT_CHARACTER: