diff options
Diffstat (limited to 'src/game-server/state.cpp')
-rw-r--r-- | src/game-server/state.cpp | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/src/game-server/state.cpp b/src/game-server/state.cpp index ab0dcd79..673d48fa 100644 --- a/src/game-server/state.cpp +++ b/src/game-server/state.cpp @@ -274,9 +274,9 @@ static void informPlayer(MapComposite *map, Character *p) case OBJECT_NPC: { - NPC *q = static_cast< NPC * >(o); - enterMsg.writeInt16(q->getNPC()); - enterMsg.writeString(q->getName()); + NpcComponent *npcComponent = o->getComponent<NpcComponent>(); + enterMsg.writeInt16(npcComponent->getNpcId()); + enterMsg.writeString(o->getName()); } break; default: @@ -550,7 +550,7 @@ bool GameState::insert(Entity *ptr) break; case OBJECT_NPC: - LOG_DEBUG("NPC inserted: " << static_cast<NPC*>(obj)->getNPC()); + LOG_DEBUG("NPC inserted: " << obj->getComponent<NpcComponent>()->getNpcId()); break; case OBJECT_CHARACTER: @@ -624,7 +624,7 @@ void GameState::remove(Entity *ptr) break; case OBJECT_NPC: - LOG_DEBUG("NPC removed: " << static_cast<NPC*>(ptr)->getNPC()); + LOG_DEBUG("NPC removed: " << ptr->getComponent<NpcComponent>()->getNpcId()); break; case OBJECT_CHARACTER: |