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Diffstat (limited to 'src/game-server/spawnarea.cpp')
-rw-r--r-- | src/game-server/spawnarea.cpp | 68 |
1 files changed, 68 insertions, 0 deletions
diff --git a/src/game-server/spawnarea.cpp b/src/game-server/spawnarea.cpp new file mode 100644 index 00000000..56430473 --- /dev/null +++ b/src/game-server/spawnarea.cpp @@ -0,0 +1,68 @@ +/* + * The Mana World Server + * Copyright 2006 The Mana World Development Team + * + * This file is part of The Mana World. + * + * The Mana World is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * The Mana World is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with The Mana World; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + * + * $Id$ + */ + +#include "spawnarea.hpp" + +#include "game-server/monster.hpp" +#include "game-server/state.hpp" + +#include "utils/logger.h" + +/* + * TODO: Take into account spawn rate. + * TODO: Be a death listener to spawned monsters, to adjust mNumBeings. + * TODO: Allow specifying being type and use it. + */ + +SpawnArea::SpawnArea(int mapId, const Rectangle &zone): + Thing(OBJECT_OTHER), + mZone(zone), + mMaxBeings(10), + mBeingType(1), + mSpawnRate(10), + mNumBeings(0) +{ + setMapId(mapId); +} + +void +SpawnArea::update() +{ + while (mNumBeings < mMaxBeings) + { + Being *being = new Monster(); + + // some bogus stats for testing + being->setSpeed(150); + being->setSize(8); + being->setAttribute(BASE_ATTR_VITALITY, 10); + being->fillHitpoints(); + + being->setMapId(1); + being->setPosition(Point(mZone.x + rand() % mZone.w, + mZone.y + rand() % mZone.h)); + gameState->insert(being); + + mNumBeings++; + } +} |