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-rw-r--r--src/game-server/spawnarea.cpp45
1 files changed, 32 insertions, 13 deletions
diff --git a/src/game-server/spawnarea.cpp b/src/game-server/spawnarea.cpp
index 9d7687ff..780e3e65 100644
--- a/src/game-server/spawnarea.cpp
+++ b/src/game-server/spawnarea.cpp
@@ -23,6 +23,7 @@
#include "spawnarea.hpp"
+#include "game-server/mapcomposite.hpp"
#include "game-server/monster.hpp"
#include "game-server/state.hpp"
@@ -53,22 +54,40 @@ SpawnArea::update()
if (mNextSpawn == 0)
{
- Being *being = new Monster();
- being->addDeathListener(this);
+ //find a free spawn location. Give up after 10 tries
+ int c = 10;
+ Point position;
+ do
+ {
+ position = Point(mZone.x + rand() % mZone.w,
+ mZone.y + rand() % mZone.h);
+ c--;
+ } while (! mMap->getMap()->getWalk(position.x / 32, position.y / 32)
+ && c);
- // some bogus stats for testing
- being->setSpeed(150);
- being->setSize(8);
- being->setAttribute(BASE_ATTR_VITALITY, 10);
- being->fillHitpoints();
+ if (c >= 0)
+ {
+ Being *being = new Monster();
+ being->addDeathListener(this);
- being->setMapId(1);
- being->setPosition(Point(mZone.x + rand() % mZone.w,
- mZone.y + rand() % mZone.h));
- DelayedEvent e = { EVENT_INSERT };
- gameState->enqueueEvent(being, e);
+ // some bogus stats for testing
+ being->setSpeed(150);
+ being->setSize(8);
+ being->setAttribute(BASE_ATTR_VITALITY, 10);
+ being->fillHitpoints();
- mNumBeings++;
+ being->setMapId(1);
+ being->setPosition(position);
+ DelayedEvent e = { EVENT_INSERT };
+ gameState->enqueueEvent(being, e);
+
+ mNumBeings++;
+ }
+ else {
+ //TODO: This log message should have more information when
+ // more flexibility is added to the spawn area
+ LOG_WARN("Unable to find a free spawn location for monster");
+ }
}
}