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-rw-r--r--src/game-server/skillmanager.cpp53
1 files changed, 28 insertions, 25 deletions
diff --git a/src/game-server/skillmanager.cpp b/src/game-server/skillmanager.cpp
index 69a875e6..8ebe18f2 100644
--- a/src/game-server/skillmanager.cpp
+++ b/src/game-server/skillmanager.cpp
@@ -34,44 +34,48 @@ void SkillManager::clear()
mSkillsInfo.clear();
mNamedSkillsInfo.clear();
+ mDefaultSkillId = 0;
}
void SkillManager::initialize()
{
clear();
+}
- XML::Document doc(mSkillFile);
- xmlNodePtr rootNode = doc.rootNode();
+void SkillManager::reload()
+{
+ initialize();
+}
- if (!rootNode || !xmlStrEqual(rootNode->name, BAD_CAST "skills"))
+/**
+ * Read a <skill-set> element from settings.
+ * Used by SettingsManager.
+ */
+void SkillManager::readSkillSetNode(xmlNodePtr node, const std::string& filename)
+{
+ std::string setName = XML::getProperty(node, "name", std::string());
+ if (setName.empty())
{
- LOG_ERROR("Skill Manager: " << mSkillFile
- << " is not a valid database file!");
+ LOG_WARN("The " << filename << " file is containing unamed <skill-set> "
+ "tags and will be ignored.");
return;
}
- LOG_INFO("Loading skill reference: " << mSkillFile);
+ setName = utils::toLower(setName);
- for_each_xml_child_node(setNode, rootNode)
+ for_each_xml_child_node(skillNode, node)
{
- // The server will prefix the core name with the set, so we need one.
- if (!xmlStrEqual(setNode->name, BAD_CAST "set"))
- continue;
-
- std::string setName = XML::getProperty(setNode, "name", std::string());
- if (setName.empty())
- {
- LOG_WARN("The " << mSkillFile << " file is containing unamed <set> "
- "tags and will be ignored.");
- continue;
- }
-
- setName = utils::toLower(setName);
-
- for_each_xml_child_node(skillNode, setNode)
+ if (xmlStrEqual(skillNode->name, BAD_CAST "skill")) {
readSkillNode(skillNode, setName);
+ }
}
+}
+/**
+ * Check the status of recently loaded configuration.
+ */
+void SkillManager::checkStatus()
+{
printDebugSkillTable();
if (!mDefaultSkillId)
@@ -79,8 +83,7 @@ void SkillManager::initialize()
"Skill map loading. "
"Players won't be able to earn XP when unarmed.");
- LOG_INFO("Loaded " << mSkillsInfo.size() << " skills from "
- << mSkillFile);
+ LOG_INFO("Loaded " << mSkillsInfo.size() << " skills");
}
void SkillManager::readSkillNode(xmlNodePtr skillNode,
@@ -141,7 +144,7 @@ void SkillManager::printDebugSkillTable()
if (::utils::Logger::mVerbosity >= ::utils::Logger::Debug)
{
std::string lastSet;
- LOG_DEBUG("Skill map in " << mSkillFile << ":"
+ LOG_DEBUG("Skill map:"
<< std::endl << "-----");
for (SkillsInfo::iterator it = mSkillsInfo.begin();
it != mSkillsInfo.end(); ++it)