diff options
Diffstat (limited to 'src/game-server/quest.hpp')
-rw-r--r-- | src/game-server/quest.hpp | 63 |
1 files changed, 63 insertions, 0 deletions
diff --git a/src/game-server/quest.hpp b/src/game-server/quest.hpp new file mode 100644 index 00000000..720d79ae --- /dev/null +++ b/src/game-server/quest.hpp @@ -0,0 +1,63 @@ +/* + * The Mana World Server + * Copyright 2007 The Mana World Development Team + * + * This file is part of The Mana World. + * + * The Mana World is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * The Mana World is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with The Mana World; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + * + * $Id$ + */ + +#ifndef _TMWSERV_GAMESERVER_QUEST_ +#define _TMWSERV_GAMESERVER_QUEST_ + +#include <string> + +class Character; + +struct QuestCallback +{ + void (*handler)(Character *, std::string const &name, + std::string const &value, void *data); + void *data; +}; + +/** + * Gets the value associated to a quest variable. + * @return false if no value was in cache. + */ +bool getQuestVar(Character *, std::string const &name, std::string &value); + +/** + * Sets the value associated to a quest variable. + */ +void setQuestVar(Character *, std::string const &name, + std::string const &value); + +/** + * Starts the recovery of a variable and returns immediatly. The callback will + * be called once the value has been recovered. + */ +void recoverQuestVar(Character *, std::string const &name, + QuestCallback const &); + +/** + * Called by the handler of the account server when a value is received. + */ +void recoveredQuestVar(int id, std::string const &name, + std::string const &value); + +#endif |