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-rw-r--r--src/game-server/quest.h17
1 files changed, 8 insertions, 9 deletions
diff --git a/src/game-server/quest.h b/src/game-server/quest.h
index 0d130789..13f91cc2 100644
--- a/src/game-server/quest.h
+++ b/src/game-server/quest.h
@@ -25,7 +25,7 @@
#include "scripting/scriptmanager.h"
-class Character;
+class Being;
class Script;
@@ -35,14 +35,14 @@ class QuestCallback
virtual ~QuestCallback()
{ }
- virtual void triggerCallback(Character *ch,
+ virtual void triggerCallback(Being *ch,
const std::string &value) const = 0;
};
class QuestThreadCallback : public QuestCallback
{
public:
- typedef void (*Handler)(Character *,
+ typedef void (*Handler)(Being *,
const std::string &value,
Script *mScript);
@@ -52,7 +52,7 @@ class QuestThreadCallback : public QuestCallback
mScript(script)
{ }
- void triggerCallback(Character *ch, const std::string &value) const
+ void triggerCallback(Being *ch, const std::string &value) const
{ mHandler(ch, value, mScript); }
private:
@@ -67,7 +67,7 @@ class QuestRefCallback : public QuestCallback
mQuestName(questName)
{ script->assignCallback(mRef); }
- void triggerCallback(Character *ch, const std::string &value) const;
+ void triggerCallback(Being *ch, const std::string &value) const;
private:
Script::Ref mRef;
@@ -78,19 +78,18 @@ class QuestRefCallback : public QuestCallback
* Gets the value associated to a quest variable.
* @return false if no value was in cache.
*/
-bool getQuestVar(Character *, const std::string &name, std::string &value);
+bool getQuestVar(Being *, const std::string &name, std::string &value);
/**
* Sets the value associated to a quest variable.
*/
-void setQuestVar(Character *, const std::string &name,
- const std::string &value);
+void setQuestVar(Being *, const std::string &name, const std::string &value);
/**
* Starts the recovery of a variable and returns immediatly. The callback will
* be called once the value has been recovered.
*/
-void recoverQuestVar(Character *, const std::string &name, QuestCallback *);
+void recoverQuestVar(Being *, const std::string &name, QuestCallback *);
/**
* Called by the handler of the account server when a value is received.