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-rw-r--r--src/game-server/quest.cpp46
1 files changed, 28 insertions, 18 deletions
diff --git a/src/game-server/quest.cpp b/src/game-server/quest.cpp
index d6d7d92d..803ec60b 100644
--- a/src/game-server/quest.cpp
+++ b/src/game-server/quest.cpp
@@ -36,7 +36,7 @@ typedef std::map< std::string, QuestCallbacks > PendingVariables;
struct PendingQuest
{
- Character *character;
+ Being *character;
sigc::connection removedConnection;
sigc::connection disconnectedConnection;
PendingVariables variables;
@@ -46,23 +46,27 @@ typedef std::map< int, PendingQuest > PendingQuests;
static PendingQuests pendingQuests;
-bool getQuestVar(Character *ch, const std::string &name, std::string &value)
+bool getQuestVar(Being *ch, const std::string &name, std::string &value)
{
std::map< std::string, std::string >::iterator
- i = ch->questCache.find(name);
- if (i == ch->questCache.end()) return false;
+ i = ch->getComponent<CharacterComponent>()->questCache.find(name);
+ if (i == ch->getComponent<CharacterComponent>()->questCache.end())
+ return false;
value = i->second;
return true;
}
-void setQuestVar(Character *ch, const std::string &name,
+void setQuestVar(Being *ch, const std::string &name,
const std::string &value)
{
+ auto *characterComponent =
+ ch->getComponent<CharacterComponent>();
+
std::map< std::string, std::string >::iterator
- i = ch->questCache.lower_bound(name);
- if (i == ch->questCache.end() || i->first != name)
+ i = characterComponent->questCache.lower_bound(name);
+ if (i == characterComponent->questCache.end() || i->first != name)
{
- ch->questCache.insert(i, std::make_pair(name, value));
+ characterComponent->questCache.insert(i, std::make_pair(name, value));
}
else if (i->second == value)
{
@@ -75,7 +79,7 @@ void setQuestVar(Character *ch, const std::string &name,
accountHandler->updateCharacterVar(ch, name, value);
}
-void QuestRefCallback::triggerCallback(Character *ch,
+void QuestRefCallback::triggerCallback(Being *ch,
const std::string &value) const
{
if (!mRef.isValid())
@@ -91,7 +95,7 @@ void QuestRefCallback::triggerCallback(Character *ch,
static void partialRemove(Entity *t)
{
- int id = static_cast< Character * >(t)->getDatabaseID();
+ int id = t->getComponent<CharacterComponent>()->getDatabaseID();
PendingVariables &variables = pendingQuests[id].variables;
// Remove all the callbacks, but do not remove the variable names.
for (PendingVariables::iterator i = variables.begin(),
@@ -102,9 +106,9 @@ static void partialRemove(Entity *t)
// The listener is kept in case a fullRemove is needed later.
}
-static void fullRemove(Character *ch)
+static void fullRemove(Entity &ch)
{
- int id = ch->getDatabaseID();
+ int id = ch.getComponent<CharacterComponent>()->getDatabaseID();
{
PendingQuest &pendingQuest = pendingQuests[id];
@@ -116,11 +120,15 @@ static void fullRemove(Character *ch)
pendingQuests.erase(id);
}
-void recoverQuestVar(Character *ch, const std::string &name,
+void recoverQuestVar(Being *ch, const std::string &name,
QuestCallback *f)
{
- assert(ch->questCache.find(name) == ch->questCache.end());
- int id = ch->getDatabaseID();
+ auto *characterComponent =
+ ch->getComponent<CharacterComponent>();
+
+ assert(characterComponent->questCache.find(name) ==
+ characterComponent->questCache.end());
+ int id = ch->getComponent<CharacterComponent>()->getDatabaseID();
PendingQuests::iterator i = pendingQuests.lower_bound(id);
if (i == pendingQuests.end() || i->first != id)
{
@@ -134,7 +142,8 @@ void recoverQuestVar(Character *ch, const std::string &name,
pendingQuest.removedConnection =
ch->signal_removed.connect(sigc::ptr_fun(partialRemove));
pendingQuest.disconnectedConnection =
- ch->signal_disconnected.connect(sigc::ptr_fun(fullRemove));
+ characterComponent->signal_disconnected.connect(
+ sigc::ptr_fun(fullRemove));
i = pendingQuests.insert(i, std::make_pair(id, pendingQuest));
}
@@ -162,8 +171,9 @@ void recoveredQuestVar(int id,
return;
}
- Character *ch = pendingQuest.character;
- ch->questCache[name] = value;
+ Being *ch = pendingQuest.character;
+ auto *characterComponent = ch->getComponent<CharacterComponent>();
+ characterComponent->questCache[name] = value;
// Call the registered callbacks.
for (QuestCallbacks::const_iterator k = j->second.begin(),