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-rw-r--r--src/game-server/movingobject.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/game-server/movingobject.cpp b/src/game-server/movingobject.cpp
index 70334341..68f93b5a 100644
--- a/src/game-server/movingobject.cpp
+++ b/src/game-server/movingobject.cpp
@@ -131,6 +131,7 @@ void MovingObject::move()
{
PATH_NODE next = mPath.front();
mPath.pop_front();
+ // 362 / 256 is square root of 2, used for walking diagonally
mActionTime += (prev.x != next.x && prev.y != next.y)
? mSpeed * 362 / 256 : mSpeed;
if (mPath.empty())
@@ -139,6 +140,7 @@ void MovingObject::move()
pos = mDst;
break;
}
+ // position the object in the middle of the tile for pathfinding purposes
pos.x = next.x * 32 + 16;
pos.y = next.y * 32 + 16;
}