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+/*
+ * The Mana Server
+ * Copyright (C) 2013 The Mana Developers
+ *
+ * This file is part of The Mana Server.
+ *
+ * The Mana Server is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * The Mana Server is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with The Mana Server. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#ifndef MONSTERCOMBATCOMPONENT_H
+#define MONSTERCOMBATCOMPONENT_H
+
+#include "game-server/combatcomponent.h"
+
+#include "game-server/attack.h"
+#include "game-server/being.h"
+
+class Monster;
+
+class MonsterCombatComponent: public CombatComponent
+{
+public:
+ MonsterCombatComponent(Monster &monster);
+
+ void processAttack(Being *source, Attack &attack);
+ int damage(Being &target, Being *source, const Damage &damage);
+
+ void setDamageMutation(double mutation);
+
+private:
+ double mDamageMutation;
+};
+
+/**
+ * Sets the mutation of the damage compared to the default damage of the specy
+ * @param mutation
+ */
+inline void MonsterCombatComponent::setDamageMutation(double mutation)
+{
+ mDamageMutation = mutation;
+}
+
+#endif /* MONSTERCOMBATCOMPONENT_H */