diff options
Diffstat (limited to 'src/game-server/monster.cpp')
-rw-r--r-- | src/game-server/monster.cpp | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/src/game-server/monster.cpp b/src/game-server/monster.cpp index 14f60c03..70e7ab1f 100644 --- a/src/game-server/monster.cpp +++ b/src/game-server/monster.cpp @@ -20,6 +20,7 @@ #include "game-server/monster.hpp" +#include "common/configuration.hpp" #include "game-server/character.hpp" #include "game-server/collisiondetection.hpp" #include "game-server/item.hpp" @@ -166,7 +167,8 @@ void Monster::update() Direction bestAttackDirection = DIRECTION_DOWN; // Iterate through objects nearby - for (MovingObjectIterator i(getMap()->getAroundCharacterIterator(this, AROUND_AREA)); i; ++i) + int aroundArea = Configuration::getValue("visualRange", 320); + for (MovingObjectIterator i(getMap()->getAroundCharacterIterator(this, aroundArea)); i; ++i) { // We only want to attack player characters if ((*i)->getType() != OBJECT_CHARACTER) continue; |