diff options
Diffstat (limited to 'src/game-server/monster.cpp')
-rw-r--r-- | src/game-server/monster.cpp | 13 |
1 files changed, 8 insertions, 5 deletions
diff --git a/src/game-server/monster.cpp b/src/game-server/monster.cpp index 1d4bc280..b65ee3de 100644 --- a/src/game-server/monster.cpp +++ b/src/game-server/monster.cpp @@ -70,8 +70,11 @@ Monster::Monster(MonsterClass *specy): // Some bogus stats for testing. setSpeed(300); setSize(8); - setAttribute(BASE_ATTR_HP, 10); - setAttribute(BASE_ATTR_PHY_ATK, 10); + setAttribute(BASE_ATTR_HP, 100); + setAttribute(BASE_ATTR_PHY_ATK_MIN, 20); + setAttribute(BASE_ATTR_PHY_ATK_DELTA, 2); + setAttribute(BASE_ATTR_HIT, 10); + setAttribute(BASE_ATTR_EVADE, 10); // Set positions relative to target from which the monster can attack mAttackPositions.push_back(AttackPosition(+32, 0, DIRECTION_LEFT)); @@ -99,9 +102,9 @@ void Monster::perform() // Hard-coded values for now. Damage damage; - damage.base = getModifiedAttribute(BASE_ATTR_PHY_ATK) / 10; - damage.delta = 2; - damage.cth = 50; + damage.base = getModifiedAttribute(BASE_ATTR_PHY_ATK_MIN); + damage.delta = getModifiedAttribute(BASE_ATTR_PHY_ATK_DELTA); + damage.cth = getModifiedAttribute(BASE_ATTR_HIT); damage.element = ELEMENT_NEUTRAL; damage.type = DAMAGE_PHYSICAL; performAttack(damage); |