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-rw-r--r--src/game-server/itemmanager.h47
1 files changed, 35 insertions, 12 deletions
diff --git a/src/game-server/itemmanager.h b/src/game-server/itemmanager.h
index c310df44..cc4fb0ae 100644
--- a/src/game-server/itemmanager.h
+++ b/src/game-server/itemmanager.h
@@ -30,6 +30,24 @@
class ItemClass;
+struct EquipSlotInfo
+{
+ EquipSlotInfo():
+ slotId(0), slotCapacity(0), visibleSlot(false)
+ {}
+
+ EquipSlotInfo(unsigned int id, const std::string &name,
+ unsigned int capacity, bool visible):
+ slotId(id), slotName(name), slotCapacity(capacity), visibleSlot(visible)
+ {}
+
+ unsigned int slotId;
+ std::string slotName;
+ unsigned int slotCapacity;
+ bool visibleSlot;
+};
+
+
class ItemManager
{
public:
@@ -40,6 +58,9 @@ class ItemManager
mItemDatabaseVersion(0)
{}
+ ~ItemManager()
+ { deinitialize(); }
+
/**
* Loads item reference file.
*/
@@ -73,13 +94,12 @@ class ItemManager
*/
unsigned int getDatabaseVersion() const;
- const std::string &getEquipNameFromId(unsigned int id) const;
-
- unsigned int getEquipIdFromName(const std::string &name) const;
+ unsigned int getEquipSlotIdFromName(const std::string &name) const;
- unsigned int getMaxSlotsFromId(unsigned int id) const;
+ unsigned int getEquipSlotCapacity(unsigned int id) const;
- unsigned int getVisibleSlotCount() const;
+ unsigned int getVisibleEquipSlotCount() const
+ { return mVisibleEquipSlotCount; }
bool isEquipSlotVisible(unsigned int id) const;
@@ -94,19 +114,22 @@ class ItemManager
void readEffectNode(xmlNodePtr effectNode, ItemClass *item);
typedef std::map< int, ItemClass * > ItemClasses;
- // Map a string (name of slot) with (str-id, max-per-equip-slot)
- typedef std::vector< std::pair< std::string, unsigned int > > EquipSlots;
+ ItemClasses mItemClasses; /**< Item reference */
+ utils::NameMap<ItemClass*> mItemClassesByName;
+
+ // Map an equip slot id with the equip slot info.
+ typedef std::map< unsigned int, EquipSlotInfo* > EquipSlotsInfo;
// Reference to the vector position of equipSlots
typedef std::vector< unsigned int > VisibleEquipSlots;
- ItemClasses mItemClasses; /**< Item reference */
- utils::NameMap<ItemClass*> mItemClassesByName;
- EquipSlots mEquipSlots;
- VisibleEquipSlots mVisibleEquipSlots;
+ EquipSlotsInfo mEquipSlotsInfo;
+ // Map a string (name of slot) with (str-id, max-per-equip-slot)
+ // We only keep a pointer to it: The id map will take care of deletion.
+ utils::NameMap<EquipSlotInfo* > mNamedEquipSlotsInfo;
std::string mItemsFile;
std::string mEquipSlotsFile;
- mutable unsigned int mVisibleEquipSlotCount; // Cache
+ unsigned int mVisibleEquipSlotCount; // Cache
/** Version of the loaded items database file.*/
unsigned int mItemDatabaseVersion;