summaryrefslogtreecommitdiff
path: root/src/game-server/itemmanager.h
diff options
context:
space:
mode:
Diffstat (limited to 'src/game-server/itemmanager.h')
-rw-r--r--src/game-server/itemmanager.h92
1 files changed, 92 insertions, 0 deletions
diff --git a/src/game-server/itemmanager.h b/src/game-server/itemmanager.h
new file mode 100644
index 00000000..ea0641c7
--- /dev/null
+++ b/src/game-server/itemmanager.h
@@ -0,0 +1,92 @@
+/*
+ * The Mana Server
+ * Copyright (C) 2004-2010 The Mana World Development Team
+ *
+ * This file is part of The Mana Server.
+ *
+ * The Mana Server is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * The Mana Server is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with The Mana Server. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#ifndef ITEMMANAGER_H
+#define ITEMMANAGER_H
+
+#include <string>
+#include <map>
+#include <vector>
+
+class ItemClass;
+
+class ItemManager
+{
+ public:
+ ItemManager(const std::string &itemFile, const std::string &equipFile) :
+ mItemReferenceFile(itemFile),
+ mEquipCharSlotReferenceFile(equipFile),
+ mItemDatabaseVersion(0) {}
+ /**
+ * Loads item reference file.
+ */
+ void initialize();
+
+ /**
+ * Reloads item reference file.
+ */
+ void reload();
+
+ /**
+ * Destroy item classes.
+ */
+ void deinitialize();
+
+ /**
+ * Gets the ItemClass having the given ID.
+ */
+ ItemClass *getItem(int itemId) const;
+
+ /**
+ * Gets the version of the loaded item database.
+ */
+ unsigned int getDatabaseVersion() const;
+
+ const std::string &getEquipNameFromId(unsigned int id) const;
+
+ unsigned int getEquipIdFromName(const std::string &name) const;
+
+ unsigned int getMaxSlotsFromId(unsigned int id) const;
+
+ unsigned int getVisibleSlotCount() const;
+
+ bool isEquipSlotVisible(unsigned int id) const;
+
+ private:
+ typedef std::map< int, ItemClass * > ItemClasses;
+ // Map a string (name of slot) with (str-id, max-per-equip-slot)
+ typedef std::vector< std::pair< std::string, unsigned int > > EquipSlots;
+ // Reference to the vector position of equipSlots
+ typedef std::vector< unsigned int > VisibleEquipSlots;
+
+ ItemClasses itemClasses; /**< Item reference */
+ EquipSlots equipSlots;
+ VisibleEquipSlots visibleEquipSlots;
+
+ std::string mItemReferenceFile;
+ std::string mEquipCharSlotReferenceFile;
+ mutable unsigned int mVisibleEquipSlotCount; // Cache
+
+ unsigned int mItemDatabaseVersion; /**< Version of the loaded items database file.*/
+};
+
+extern ItemManager *itemManager;
+
+#endif