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Diffstat (limited to 'src/game-server/itemmanager.h')
-rw-r--r-- | src/game-server/itemmanager.h | 92 |
1 files changed, 92 insertions, 0 deletions
diff --git a/src/game-server/itemmanager.h b/src/game-server/itemmanager.h new file mode 100644 index 00000000..ea0641c7 --- /dev/null +++ b/src/game-server/itemmanager.h @@ -0,0 +1,92 @@ +/* + * The Mana Server + * Copyright (C) 2004-2010 The Mana World Development Team + * + * This file is part of The Mana Server. + * + * The Mana Server is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * The Mana Server is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with The Mana Server. If not, see <http://www.gnu.org/licenses/>. + */ + +#ifndef ITEMMANAGER_H +#define ITEMMANAGER_H + +#include <string> +#include <map> +#include <vector> + +class ItemClass; + +class ItemManager +{ + public: + ItemManager(const std::string &itemFile, const std::string &equipFile) : + mItemReferenceFile(itemFile), + mEquipCharSlotReferenceFile(equipFile), + mItemDatabaseVersion(0) {} + /** + * Loads item reference file. + */ + void initialize(); + + /** + * Reloads item reference file. + */ + void reload(); + + /** + * Destroy item classes. + */ + void deinitialize(); + + /** + * Gets the ItemClass having the given ID. + */ + ItemClass *getItem(int itemId) const; + + /** + * Gets the version of the loaded item database. + */ + unsigned int getDatabaseVersion() const; + + const std::string &getEquipNameFromId(unsigned int id) const; + + unsigned int getEquipIdFromName(const std::string &name) const; + + unsigned int getMaxSlotsFromId(unsigned int id) const; + + unsigned int getVisibleSlotCount() const; + + bool isEquipSlotVisible(unsigned int id) const; + + private: + typedef std::map< int, ItemClass * > ItemClasses; + // Map a string (name of slot) with (str-id, max-per-equip-slot) + typedef std::vector< std::pair< std::string, unsigned int > > EquipSlots; + // Reference to the vector position of equipSlots + typedef std::vector< unsigned int > VisibleEquipSlots; + + ItemClasses itemClasses; /**< Item reference */ + EquipSlots equipSlots; + VisibleEquipSlots visibleEquipSlots; + + std::string mItemReferenceFile; + std::string mEquipCharSlotReferenceFile; + mutable unsigned int mVisibleEquipSlotCount; // Cache + + unsigned int mItemDatabaseVersion; /**< Version of the loaded items database file.*/ +}; + +extern ItemManager *itemManager; + +#endif |