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-rw-r--r--src/game-server/itemmanager.cpp86
1 files changed, 76 insertions, 10 deletions
diff --git a/src/game-server/itemmanager.cpp b/src/game-server/itemmanager.cpp
index 57486177..8113a109 100644
--- a/src/game-server/itemmanager.cpp
+++ b/src/game-server/itemmanager.cpp
@@ -35,6 +35,65 @@ typedef std::map< int, ItemClass * > ItemClasses;
static ItemClasses itemClasses; /**< Item reference */
static std::string itemReferenceFile;
+
+ItemType itemTypeFromString (std::string name, int id = 0)
+{
+ if (name=="generic") return ITEM_UNUSABLE;
+ else if (name=="usable") return ITEM_USABLE;
+ else if (name=="equip-1hand") return ITEM_EQUIPMENT_ONE_HAND_WEAPON;
+ else if (name=="equip-2hand") return ITEM_EQUIPMENT_TWO_HANDS_WEAPON;
+ else if (name=="equip-torso") return ITEM_EQUIPMENT_TORSO;
+ else if (name=="equip-arms") return ITEM_EQUIPMENT_ARMS;
+ else if (name=="equip-head") return ITEM_EQUIPMENT_HEAD;
+ else if (name=="equip-legs") return ITEM_EQUIPMENT_LEGS;
+ else if (name=="equip-shield") return ITEM_EQUIPMENT_SHIELD;
+ else if (name=="equip-ring") return ITEM_EQUIPMENT_RING;
+ else if (name=="equip-necklace") return ITEM_EQUIPMENT_NECKLACE;
+ else if (name=="equip-feet") return ITEM_EQUIPMENT_FEET;
+ else if (name=="equip-ammo") return ITEM_EQUIPMENT_AMMO;
+ else if (name=="")
+ {
+ LOG_WARN("No item type defined for item "<<id<<" in items.xml");
+ return ITEM_UNUSABLE;
+ }
+ else
+ {
+ LOG_WARN("Unknown item type \""<<name<<"\" for item "<<id<<" in items.xml");
+ if (name.find("weapon") != std::string::npos)
+ LOG_WARN("do you mean \"equip-1hand\" or \"equip-2hand\"?");
+ if (name.find("armor") != std::string::npos)
+ LOG_WARN("do you mean \"equip-...\" instead of \"armor-...\"?");
+ return ITEM_UNUSABLE;
+ }
+}
+
+WeaponType weaponTypeFromString (std::string name, int id = 0)
+{
+ if (name=="knife") return WPNTYPE_KNIFE;
+ else if (name=="sword") return WPNTYPE_SWORD;
+ else if (name=="polearm") return WPNTYPE_POLEARM;
+ else if (name=="javelin") return WPNTYPE_JAVELIN;
+ else if (name=="staff") return WPNTYPE_STAFF;
+ else if (name=="whip") return WPNTYPE_WHIP;
+ else if (name=="boomerang") return WPNTYPE_BOOMERANG;
+ else if (name=="bow") return WPNTYPE_BOW;
+ else if (name=="sickle") return WPNTYPE_SICKLE;
+ else if (name=="crossbow") return WPNTYPE_CROSSBOW;
+ else if (name=="mace") return WPNTYPE_MACE;
+ else if (name=="axe") return WPNTYPE_AXE;
+ else if (name=="thrown") return WPNTYPE_THROWN;
+ else if (name=="")
+ {
+ LOG_WARN("ItemManager: No weapon type defined for weapon with item id "<<id);
+ return WPNTYPE_NONE;
+ }
+ else
+ {
+ LOG_WARN("ItemManager: Unknown weapon type \""<<name<<"\" for item "<<id);
+ return WPNTYPE_NONE;
+ }
+}
+
void ItemManager::initialize(std::string const &file)
{
itemReferenceFile = file;
@@ -81,8 +140,6 @@ void ItemManager::reload()
}
int id = XML::getProperty(node, "id", 0);
- int itemType = XML::getProperty(node, "type", 0);
-
if (id == 0)
{
LOG_WARN("Item Manager: An (ignored) item has no ID in "
@@ -90,6 +147,9 @@ void ItemManager::reload()
continue;
}
+ std::string sItemType = XML::getProperty(node, "type", "");
+ ItemType itemType = itemTypeFromString(sItemType, id);
+
ItemClass *item;
ItemClasses::iterator i = itemClasses.find(id);
if (i == itemClasses.end())
@@ -104,16 +164,22 @@ void ItemManager::reload()
int weight = XML::getProperty(node, "weight", 0);
int value = XML::getProperty(node, "value", 0);
- int maxPerSlot = XML::getProperty(node, "max_per_slot", 0);
+ int maxPerSlot = XML::getProperty(node, "max-per-slot", 0);
int sprite = XML::getProperty(node, "sprite_id", 0);
std::string scriptName = XML::getProperty(node, "script_name", std::string());
- //TODO: add child nodes for these modifiers (additive and factor)
ItemModifiers modifiers;
- modifiers.setValue(MOD_WEAPON_TYPE, XML::getProperty(node, "weapon_type", 0));
- modifiers.setValue(MOD_WEAPON_RANGE, XML::getProperty(node, "range", 0));
- modifiers.setValue(MOD_ELEMENT_TYPE, XML::getProperty(node, "element", 0));
+ if (itemType == ITEM_EQUIPMENT_ONE_HAND_WEAPON ||
+ itemType == ITEM_EQUIPMENT_TWO_HANDS_WEAPON)
+ {
+ std::string sWeaponType = XML::getProperty(node, "weapon-type", "");
+ WeaponType weaponType = weaponTypeFromString(sWeaponType, id);
+ modifiers.setValue(MOD_WEAPON_TYPE, weaponType);
+ modifiers.setValue(MOD_WEAPON_RANGE, XML::getProperty(node, "range", 0));
+ modifiers.setValue(MOD_ELEMENT_TYPE, XML::getProperty(node, "element", 0));
+ }
modifiers.setValue(MOD_LIFETIME, XML::getProperty(node, "lifetime", 0) * 10);
+ //TODO: add child nodes for these modifiers (additive and factor)
modifiers.setAttributeValue(BASE_ATTR_PHY_ATK_MIN, XML::getProperty(node, "attack-min", 0));
modifiers.setAttributeValue(BASE_ATTR_PHY_ATK_DELTA, XML::getProperty(node, "attack-delta", 0));
modifiers.setAttributeValue(BASE_ATTR_HP, XML::getProperty(node, "hp", 0));
@@ -127,15 +193,15 @@ void ItemManager::reload()
if (maxPerSlot == 0)
{
- LOG_WARN("Item Manager: Missing max_per_slot property for "
+ LOG_WARN("Item Manager: Missing max-per-slot property for "
"item " << id << " in " << itemReferenceFile << '.');
maxPerSlot = 1;
}
- if (itemType > ITEM_USABLE && itemType < ITEM_EQUIPMENT_PROJECTILE &&
+ if (itemType > ITEM_USABLE && itemType < ITEM_EQUIPMENT_AMMO &&
maxPerSlot != 1)
{
- LOG_WARN("Item Manager: Setting max_per_slot property to 1 for "
+ LOG_WARN("Item Manager: Setting max-per-slot property to 1 for "
"equipment " << id << " in " << itemReferenceFile << '.');
maxPerSlot = 1;
}