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-rw-r--r--src/game-server/itemmanager.cpp27
1 files changed, 13 insertions, 14 deletions
diff --git a/src/game-server/itemmanager.cpp b/src/game-server/itemmanager.cpp
index b80f295b..ea060d06 100644
--- a/src/game-server/itemmanager.cpp
+++ b/src/game-server/itemmanager.cpp
@@ -84,20 +84,19 @@ ItemManager::ItemManager(std::string const &itemReferenceFile)
Modifiers modifiers;
modifiers.element = XML::getProperty(node, "element", 0);
modifiers.lifetime = XML::getProperty(node, "lifetime", 0);
- modifiers.rawStats[STAT_STRENGTH] = XML::getProperty(node, "strength", 0);
- modifiers.rawStats[STAT_AGILITY] = XML::getProperty(node, "agility", 0);
- modifiers.rawStats[STAT_VITALITY] = XML::getProperty(node, "vitality", 0);
- modifiers.rawStats[STAT_INTELLIGENCE] = XML::getProperty(node, "intelligence", 0);
- modifiers.rawStats[STAT_DEXTERITY] = XML::getProperty(node, "dexterity", 0);
- modifiers.rawStats[STAT_LUCK] = XML::getProperty(node, "luck", 0);
- modifiers.computedStats[STAT_HEAT] = XML::getProperty(node, "heat", 0);
- modifiers.computedStats[STAT_ATTACK] = XML::getProperty(node, "attack", 0);
- modifiers.computedStats[STAT_DEFENCE] = XML::getProperty(node, "defence", 0);
- modifiers.computedStats[STAT_MAGIC] = XML::getProperty(node, "magic", 0);
- modifiers.computedStats[STAT_ACCURACY] = XML::getProperty(node, "accuracy", 0);
- modifiers.computedStats[STAT_SPEED] = XML::getProperty(node, "speed", 0);
- modifiers.hp = XML::getProperty(node, "hp", 0);
- modifiers.mp = XML::getProperty(node, "mp", 0);
+ modifiers.stat[Player::STRENGTH] = XML::getProperty(node, "strength", 0);
+ modifiers.stat[Player::AGILITY] = XML::getProperty(node, "agility", 0);
+ modifiers.stat[Player::VITALITY] = XML::getProperty(node, "vitality", 0);
+ modifiers.stat[Player::INTELLIGENCE] = XML::getProperty(node, "intelligence", 0);
+ modifiers.stat[Player::DEXTERITY] = XML::getProperty(node, "dexterity", 0);
+ modifiers.stat[Player::WILLPOWER] = XML::getProperty(node, "willpower", 0);
+ modifiers.stat[Player::CHARISMA] = XML::getProperty(node, "charisma", 0);
+
+ modifiers.stat[Being::STAT_HP_MAXIMUM] = XML::getProperty(node, "hp", 0);
+ modifiers.stat[Being::STAT_PHYSICAL_ATTACK_MINIMUM] = XML::getProperty(node, "attack", 0);
+ modifiers.stat[Being::STAT_PHYSICAL_DEFENCE] = XML::getProperty(node, "defence", 0);
+
+
modifiers.range = XML::getProperty(node, "range", 0);
modifiers.weaponType = XML::getProperty(node, "weapon_type", 0);
modifiers.beingStateEffect = XML::getProperty(node, "status_effect", 0);