diff options
Diffstat (limited to 'src/game-server/itemmanager.cpp')
-rw-r--r-- | src/game-server/itemmanager.cpp | 27 |
1 files changed, 13 insertions, 14 deletions
diff --git a/src/game-server/itemmanager.cpp b/src/game-server/itemmanager.cpp index b80f295b..ea060d06 100644 --- a/src/game-server/itemmanager.cpp +++ b/src/game-server/itemmanager.cpp @@ -84,20 +84,19 @@ ItemManager::ItemManager(std::string const &itemReferenceFile) Modifiers modifiers; modifiers.element = XML::getProperty(node, "element", 0); modifiers.lifetime = XML::getProperty(node, "lifetime", 0); - modifiers.rawStats[STAT_STRENGTH] = XML::getProperty(node, "strength", 0); - modifiers.rawStats[STAT_AGILITY] = XML::getProperty(node, "agility", 0); - modifiers.rawStats[STAT_VITALITY] = XML::getProperty(node, "vitality", 0); - modifiers.rawStats[STAT_INTELLIGENCE] = XML::getProperty(node, "intelligence", 0); - modifiers.rawStats[STAT_DEXTERITY] = XML::getProperty(node, "dexterity", 0); - modifiers.rawStats[STAT_LUCK] = XML::getProperty(node, "luck", 0); - modifiers.computedStats[STAT_HEAT] = XML::getProperty(node, "heat", 0); - modifiers.computedStats[STAT_ATTACK] = XML::getProperty(node, "attack", 0); - modifiers.computedStats[STAT_DEFENCE] = XML::getProperty(node, "defence", 0); - modifiers.computedStats[STAT_MAGIC] = XML::getProperty(node, "magic", 0); - modifiers.computedStats[STAT_ACCURACY] = XML::getProperty(node, "accuracy", 0); - modifiers.computedStats[STAT_SPEED] = XML::getProperty(node, "speed", 0); - modifiers.hp = XML::getProperty(node, "hp", 0); - modifiers.mp = XML::getProperty(node, "mp", 0); + modifiers.stat[Player::STRENGTH] = XML::getProperty(node, "strength", 0); + modifiers.stat[Player::AGILITY] = XML::getProperty(node, "agility", 0); + modifiers.stat[Player::VITALITY] = XML::getProperty(node, "vitality", 0); + modifiers.stat[Player::INTELLIGENCE] = XML::getProperty(node, "intelligence", 0); + modifiers.stat[Player::DEXTERITY] = XML::getProperty(node, "dexterity", 0); + modifiers.stat[Player::WILLPOWER] = XML::getProperty(node, "willpower", 0); + modifiers.stat[Player::CHARISMA] = XML::getProperty(node, "charisma", 0); + + modifiers.stat[Being::STAT_HP_MAXIMUM] = XML::getProperty(node, "hp", 0); + modifiers.stat[Being::STAT_PHYSICAL_ATTACK_MINIMUM] = XML::getProperty(node, "attack", 0); + modifiers.stat[Being::STAT_PHYSICAL_DEFENCE] = XML::getProperty(node, "defence", 0); + + modifiers.range = XML::getProperty(node, "range", 0); modifiers.weaponType = XML::getProperty(node, "weapon_type", 0); modifiers.beingStateEffect = XML::getProperty(node, "status_effect", 0); |