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-rw-r--r--src/game-server/inventory.cpp10
1 files changed, 10 insertions, 0 deletions
diff --git a/src/game-server/inventory.cpp b/src/game-server/inventory.cpp
index 532b3f42..4f5e1811 100644
--- a/src/game-server/inventory.cpp
+++ b/src/game-server/inventory.cpp
@@ -210,6 +210,16 @@ unsigned int Inventory::insert(unsigned int itemId, unsigned int amount)
break;
}
+ ItemClass *item = itemManager->getItem(itemId);
+ if (item)
+ {
+ // EVIL HACK!! This allows to prevent sending the item to client.
+ // We need this hack for money items in lpc!
+ // REVERT THIS AS SOON AS POSSIBLE
+ if (item->useTrigger(mCharacter, ITT_IN_INVY))
+ return amount;
+ }
+
// Send that first, before checking potential removals
if (invMsg.getLength() > 2)
gameHandler->sendTo(mCharacter, invMsg);