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Diffstat (limited to 'src/game-server/gamehandler.cpp')
-rw-r--r--src/game-server/gamehandler.cpp51
1 files changed, 15 insertions, 36 deletions
diff --git a/src/game-server/gamehandler.cpp b/src/game-server/gamehandler.cpp
index 1a0ca158..fe274ace 100644
--- a/src/game-server/gamehandler.cpp
+++ b/src/game-server/gamehandler.cpp
@@ -249,10 +249,6 @@ void GameHandler::processMessage(NetComputer *computer, MessageIn &message)
handleUnequip(client, message);
break;
- case PGMSG_MOVE_ITEM:
- handleMoveItem(client, message);
- break;
-
case PGMSG_USE_ABILITY_ON_BEING:
handleUseAbilityOnBeing(client, message);
break;
@@ -628,42 +624,25 @@ void GameHandler::handleWalk(GameClient &client, MessageIn &message)
void GameHandler::handleEquip(GameClient &client, MessageIn &message)
{
const int slot = message.readInt16();
- if (!Inventory(client.character).equip(slot))
- {
- MessageOut msg(GPMSG_SAY);
- msg.writeInt16(0); // From the server
- msg.writeString("Unable to equip.");
- client.send(msg);
- }
+ MessageOut msg(GPMSG_EQUIP_RESPONSE);
+ if (Inventory(client.character).equip(slot))
+ msg.writeInt8(ERRMSG_OK);
+ else
+ msg.writeInt8(ERRMSG_FAILURE);
+ msg.writeInt16(slot);
+ client.send(msg);
}
void GameHandler::handleUnequip(GameClient &client, MessageIn &message)
{
- const int itemInstance = message.readInt16();
- if (!Inventory(client.character).unequip(itemInstance))
- {
- MessageOut msg(GPMSG_SAY);
- msg.writeInt16(0); // From the server
- msg.writeString("Unable to unequip.");
- client.send(msg);
- }
-}
-
-void GameHandler::handleMoveItem(GameClient &client, MessageIn &message)
-{
- const int slot1 = message.readInt16();
- const int slot2 = message.readInt16();
- const int amount = message.readInt16();
-
- Inventory(client.character).move(slot1, slot2, amount);
- // log transaction
- std::stringstream str;
- str << "User moved item "
- << " from slot " << slot1 << " to slot " << slot2;
- auto *characterComponent =
- client.character->getComponent<CharacterComponent>();
- accountHandler->sendTransaction(characterComponent->getDatabaseID(),
- TRANS_ITEM_MOVE, str.str());
+ const int slot = message.readInt16();
+ MessageOut msg(GPMSG_UNEQUIP_RESPONE);
+ if (Inventory(client.character).unequip(slot))
+ msg.writeInt8(ERRMSG_OK);
+ else
+ msg.writeInt8(ERRMSG_FAILURE);
+ msg.writeInt16(slot);
+ client.send(msg);
}
void GameHandler::handleUseAbilityOnBeing(GameClient &client, MessageIn &message)