diff options
Diffstat (limited to 'src/game-server/gamehandler.cpp')
-rw-r--r-- | src/game-server/gamehandler.cpp | 24 |
1 files changed, 12 insertions, 12 deletions
diff --git a/src/game-server/gamehandler.cpp b/src/game-server/gamehandler.cpp index 79a14c60..2740284e 100644 --- a/src/game-server/gamehandler.cpp +++ b/src/game-server/gamehandler.cpp @@ -258,12 +258,12 @@ void GameHandler::processMessage(NetComputer *computer, MessageIn &message) handleAttack(client, message); break; - case PGMSG_USE_SPECIAL_ON_BEING: - handleUseSpecialOnBeing(client, message); + case PGMSG_USE_ABILITY_ON_BEING: + handleUseAbilityOnBeing(client, message); break; - case PGMSG_USE_SPECIAL_ON_POINT: - handleUseSpecialOnPoint(client, message); + case PGMSG_USE_ABILITY_ON_POINT: + handleUseAbilityOnPoint(client, message); break; case PGMSG_ACTION_CHANGE: @@ -687,12 +687,12 @@ void GameHandler::handleAttack(GameClient &client, MessageIn &message) } } -void GameHandler::handleUseSpecialOnBeing(GameClient &client, MessageIn &message) +void GameHandler::handleUseAbilityOnBeing(GameClient &client, MessageIn &message) { if (client.character->getComponent<BeingComponent>()->getAction() == DEAD) return; - const int specialID = message.readInt8(); + const int abilityID = message.readInt8(); const int targetID = message.readInt16(); // 0 when no target is selected Entity *being = 0; if (targetID != 0) @@ -701,28 +701,28 @@ void GameHandler::handleUseSpecialOnBeing(GameClient &client, MessageIn &message const int publicId = client.character->getComponent<ActorComponent>()->getPublicID(); LOG_DEBUG("Character " << publicId - << " tries to use his special attack " << specialID); + << " tries to use his ability " << abilityID); auto *characterComponent = client.character ->getComponent<CharacterComponent>(); - characterComponent->useSpecialOnBeing(*client.character, specialID, being); + characterComponent->useAbilityOnBeing(*client.character, abilityID, being); } -void GameHandler::handleUseSpecialOnPoint(GameClient &client, MessageIn &message) +void GameHandler::handleUseAbilityOnPoint(GameClient &client, MessageIn &message) { if (client.character->getComponent<BeingComponent>()->getAction() == DEAD) return; - const int specialID = message.readInt8(); + const int abilityID = message.readInt8(); const int x = message.readInt16(); const int y = message.readInt16(); const int publicId = client.character->getComponent<ActorComponent>()->getPublicID(); LOG_DEBUG("Character " << publicId - << " tries to use his special attack " << specialID); + << " tries to use his ability attack " << abilityID); auto *characterComponent = client.character ->getComponent<CharacterComponent>(); - characterComponent->useSpecialOnPoint(*client.character, specialID, x, y); + characterComponent->useAbilityOnPoint(*client.character, abilityID, x, y); } void GameHandler::handleActionChange(GameClient &client, MessageIn &message) |