diff options
Diffstat (limited to 'src/game-server/gamehandler.cpp')
-rw-r--r-- | src/game-server/gamehandler.cpp | 19 |
1 files changed, 10 insertions, 9 deletions
diff --git a/src/game-server/gamehandler.cpp b/src/game-server/gamehandler.cpp index f8166f6d..30816586 100644 --- a/src/game-server/gamehandler.cpp +++ b/src/game-server/gamehandler.cpp @@ -81,16 +81,16 @@ void GameHandler::computerDisconnected(NetComputer *comp) void GameHandler::kill(Character *ch) { GameClient *client = ch->getClient(); - assert(client != NULL); + assert(client); client->character = NULL; client->status = CLIENT_LOGIN; - ch->setClient(NULL); + ch->setClient(0); } void GameHandler::prepareServerChange(Character *ch) { GameClient *client = ch->getClient(); - assert(client != NULL); + assert(client); client->status = CLIENT_CHANGE_SERVER; } @@ -643,7 +643,7 @@ void GameHandler::addPendingCharacter(const std::string &token, Character *ch) mTokenCollector.addPendingConnect(token, ch); } -void GameHandler::tokenMatched(GameClient* computer, Character* character) +void GameHandler::tokenMatched(GameClient *computer, Character *character) { computer->character = character; computer->status = CLIENT_CONNECTED; @@ -677,10 +677,11 @@ void GameHandler::tokenMatched(GameClient* computer, Character* character) } } -void GameHandler::deletePendingClient(GameClient* computer) +void GameHandler::deletePendingClient(GameClient *computer) { // Something might have changed since it was inserted - if (computer->status != CLIENT_QUEUED) return; + if (computer->status != CLIENT_QUEUED) + return; MessageOut msg(GPMSG_CONNECT_RESPONSE); msg.writeByte(ERRMSG_TIME_OUT); @@ -689,12 +690,12 @@ void GameHandler::deletePendingClient(GameClient* computer) computer->disconnect(msg); } -void GameHandler::deletePendingConnect(Character* character) +void GameHandler::deletePendingConnect(Character *character) { delete character; } -GameClient *GameHandler::getClientByNameSlow(const std::string &name) +GameClient *GameHandler::getClientByNameSlow(const std::string &name) const { for (NetComputers::const_iterator i = clients.begin(), i_end = clients.end(); i != i_end; ++i) @@ -706,7 +707,7 @@ GameClient *GameHandler::getClientByNameSlow(const std::string &name) return c; } } - return NULL; + return 0; } void GameHandler::sendError(NetComputer *computer, int id, std::string errorMsg) |