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+/*
+ * The Mana Server
+ * Copyright (C) 2004-2010 The Mana World Development Team
+ *
+ * This file is part of The Mana Server.
+ *
+ * The Mana Server is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * The Mana Server is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with The Mana Server. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#ifndef EFFECT_H
+#define EFFECT_H
+
+#include "game-server/actor.h"
+#include "game-server/being.h"
+
+class Effect : public Actor
+{
+ public:
+ Effect(int id)
+ : Actor(OBJECT_EFFECT)
+ , mEffectId(id)
+ , mHasBeenShown(false)
+ , mBeing(NULL)
+ {}
+
+ int getEffectId() const
+ { return mEffectId; }
+
+ Being *getBeing() const
+ { return mBeing; }
+
+ /**
+ * Removes effect after it has been shown.
+ */
+ virtual void update();
+
+ /**
+ * Called when the object has been shown to a player in the state loop.
+ */
+ void show()
+ { mHasBeenShown = true; }
+
+
+ bool setBeing(Being *b)
+ {
+ if (b)
+ {
+ setPosition(b->getPosition());
+ mBeing = b;
+ return true;
+ } else {
+ return false;
+ }
+ }
+
+ private:
+ int mEffectId;
+ bool mHasBeenShown;
+ Being *mBeing;
+};
+
+
+namespace Effects
+{
+ /**
+ * Convenience methods to show an effect.
+ */
+ void show(int id, MapComposite *map, const Point &pos);
+ void show(int id, MapComposite *map, Being *b);
+
+ // TODO: get this in sync with effects.xml
+ enum {
+ FIRE_BURST = 15
+ };
+}
+
+#endif