diff options
Diffstat (limited to 'src/game-server/commandhandler.cpp')
-rw-r--r-- | src/game-server/commandhandler.cpp | 43 |
1 files changed, 42 insertions, 1 deletions
diff --git a/src/game-server/commandhandler.cpp b/src/game-server/commandhandler.cpp index f0cbcf3b..0cde9891 100644 --- a/src/game-server/commandhandler.cpp +++ b/src/game-server/commandhandler.cpp @@ -76,6 +76,7 @@ static void handleLog(Character*, std::string&); static void handleLogsay(Character*, std::string&); static void handleKillMonsters(Character*, std::string&); static void handleCraft(Character*, std::string&); +static void handleGetPos(Character*, std::string&); static CmdRef const cmdRef[] = { @@ -133,6 +134,8 @@ static CmdRef const cmdRef[] = "Kills all monsters on the map.", &handleKillMonsters}, {"craft", "{ <item> <amount> }", "Crafts something.", &handleCraft}, + {"getpos", "<character>", + "Gets the position of a character.", &handleGetPos}, {NULL, NULL, NULL, NULL} }; @@ -186,7 +189,15 @@ static std::string getArgument(std::string &args) // Jumps to the next parameter, // after the ending double-quote and space, // and remove the two double-quotes before returning. - args = args.substr(pos + 2); + if (pos + 2 < args.size()) + { + args = args.substr(pos + 2); + } + else + { + // This was the last argument + args.clear(); + } argument = argument.substr(1, pos - 1); } else @@ -1369,6 +1380,36 @@ static void handleCraft(Character *player, std::string &args) } } +static void handleGetPos(Character *player, std::string &args) +{ + std::string character = getArgument(args); + if (character.empty()) + { + say("Invalid amount of arguments given.", player); + say("Usage: @getpos <character>", player); + return; + } + Character *other; + other = getPlayer(character); + if (!other) + { + say("Invalid character, or they are offline.", player); + return; + } + const Point &pos = other->getPosition(); + std::stringstream str; + str << "The current location of " + << character + << " is map " + << other->getMapId() + << " [" + << pos.x + << ":" + << pos.y + << "]"; + say(str.str(), player); +} + void CommandHandler::handleCommand(Character *player, const std::string &command) { |