diff options
Diffstat (limited to 'src/game-server/commandhandler.cpp')
-rw-r--r-- | src/game-server/commandhandler.cpp | 19 |
1 files changed, 10 insertions, 9 deletions
diff --git a/src/game-server/commandhandler.cpp b/src/game-server/commandhandler.cpp index 0f3bc85b..cf5673ba 100644 --- a/src/game-server/commandhandler.cpp +++ b/src/game-server/commandhandler.cpp @@ -55,7 +55,7 @@ static void handleRecall(Character*, std::string&); static void handleBan(Character*, std::string&); static void handleItem(Character*, std::string&); static void handleDrop(Character*, std::string&); -static void handleMoney(Character*, std::string&); +//static void handleMoney(Character*, std::string&); static void handleSpawn(Character*, std::string&); static void handleAttribute(Character*, std::string&); static void handleReload(Character*, std::string&); @@ -86,8 +86,8 @@ static CmdRef const cmdRef[] = "Creates a number of items in the inventory of a character", &handleItem}, {"drop", "<item id> <amount>", "Drops a stack of items on the ground at your current location", &handleDrop}, - {"money", "<character> <amount>", - "Changes the money a character possesses", &handleMoney}, +/* {"money", "<character> <amount>", + "Changes the money a character possesses", &handleMoney},*/ {"spawn", "<monster id> <number>", "Creates a number of monsters near your location", &handleSpawn}, {"attribute", "<character> <attribute> <value>", @@ -362,7 +362,7 @@ static void handleItem(Character *player, std::string &args) id = utils::stringToInt(itemclass); // check for valid item class - ic = ItemManager::getItem(id); + ic = itemManager->getItem(id); if (!ic) { @@ -421,7 +421,7 @@ static void handleDrop(Character *player, std::string &args) id = utils::stringToInt(itemclass); // check for valid item - ic = ItemManager::getItem(id); + ic = itemManager->getItem(id); if (!ic) { say("Invalid item", player); @@ -448,7 +448,7 @@ static void handleDrop(Character *player, std::string &args) str << "User created item " << ic->getDatabaseID(); accountHandler->sendTransaction(player->getDatabaseID(), TRANS_CMD_DROP, str.str()); } - +/* static void handleMoney(Character *player, std::string &args) { Character *other; @@ -499,6 +499,7 @@ static void handleMoney(Character *player, std::string &args) std::string msg = "User created " + valuestr + " money"; accountHandler->sendTransaction(player->getDatabaseID(), TRANS_CMD_MONEY, msg); } +*/ static void handleSpawn(Character *player, std::string &args) { @@ -530,7 +531,7 @@ static void handleSpawn(Character *player, std::string &args) id = utils::stringToInt(monsterclass); // check for valid monster - mc = MonsterManager::getMonster(id); + mc = monsterManager->getMonster(id); if (!mc) { say("Invalid monster", player); @@ -626,8 +627,8 @@ static void handleRecall(Character *player, std::string &args) static void handleReload(Character *player, std::string &args) { // reload the items and monsters - ItemManager::reload(); - MonsterManager::reload(); + itemManager->reload(); + monsterManager->reload(); } static void handleBan(Character *player, std::string &args) |