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-rw-r--r--src/game-server/combatcomponent.cpp1
1 files changed, 0 insertions, 1 deletions
diff --git a/src/game-server/combatcomponent.cpp b/src/game-server/combatcomponent.cpp
index 38c7716e..65eddc46 100644
--- a/src/game-server/combatcomponent.cpp
+++ b/src/game-server/combatcomponent.cpp
@@ -157,7 +157,6 @@ int CombatComponent::damage(Entity &target,
if (HPloss > 0)
{
- mHitsTaken.push_back(HPloss);
const Attribute *HP = beingComponent->getAttribute(ATTR_HP);
LOG_DEBUG("Being "
<< target.getComponent<ActorComponent>()->getPublicID()