diff options
Diffstat (limited to 'src/game-server/character.h')
-rw-r--r-- | src/game-server/character.h | 63 |
1 files changed, 49 insertions, 14 deletions
diff --git a/src/game-server/character.h b/src/game-server/character.h index eb8e432f..ec3fc737 100644 --- a/src/game-server/character.h +++ b/src/game-server/character.h @@ -24,8 +24,12 @@ #include "common/defines.h" #include "common/inventorydata.h" #include "common/manaserv_protocol.h" + #include "game-server/being.h" +#include "game-server/specialmanager.h" + #include "scripting/script.h" + #include "utils/logger.h" #include <map> @@ -39,18 +43,26 @@ class MessageOut; class Point; class Trade; -struct Special +struct SpecialValue { - Special() - : currentMana(0) - , neededMana(0) + SpecialValue(unsigned int currentMana, + const SpecialManager::SpecialInfo *specialInfo) + : currentMana(currentMana) + , rechargeSpeed(specialInfo->defaultRechargeSpeed) + , specialInfo(specialInfo) {} - int currentMana; - int neededMana; + unsigned int currentMana; + unsigned int rechargeSpeed; + const SpecialManager::SpecialInfo *specialInfo; }; /** + * Stores specials by their id. + */ +typedef std::map<unsigned int, SpecialValue> SpecialMap; + +/** * The representation of a player's character in the game world. */ class Character : public Being @@ -82,15 +94,37 @@ class Character : public Being void respawn(); /** - * makes the character perform a special action + * makes the character perform a special action on a being + * when it is allowed to do so + */ + void useSpecialOnBeing(int id, Being *b); + + /** + * makes the character perform a special action on a map point * when it is allowed to do so */ - void useSpecial(int id); + void useSpecialOnPoint(int id, int x, int y); /** * Allows a character to perform a special action */ - void giveSpecial(int id); + bool giveSpecial(int id, int currentMana = 0); + + /** + * Sets new current mana + makes sure that the client will get informed. + */ + bool setSpecialMana(int id, int mana); + + /** + * Gets the special value by id + */ + SpecialMap::iterator findSpecial(int id) + { return mSpecials.find(id); } + + /** + * Sets recharge speed of a special + */ + bool setSpecialRechargeSpeed(int id, int speed); /** * Removes all specials from character @@ -105,7 +139,7 @@ class Character : public Being /** * Removes an available special action */ - void takeSpecial(int id); + bool takeSpecial(int id); /** * Gets client computer. @@ -289,10 +323,10 @@ class Character : public Being int getSpecialSize() const { return mSpecials.size(); } - const std::map<int, Special*>::const_iterator getSpecialBegin() const + const SpecialMap::const_iterator getSpecialBegin() const { return mSpecials.begin(); } - const std::map<int, Special*>::const_iterator getSpecialEnd() const + const SpecialMap::const_iterator getSpecialEnd() const { return mSpecials.end(); } /** @@ -393,6 +427,8 @@ class Character : public Being { return BLOCKTYPE_CHARACTER; } private: + bool specialUseCheck(SpecialMap::iterator it); + double getAttrBase(AttributeMap::const_iterator it) const { return it->second.getBase(); } double getAttrMod(AttributeMap::const_iterator it) const @@ -461,11 +497,10 @@ class Character : public Being std::map<int, int> mExperience; /**< experience collected for each skill.*/ - std::map<int, Special*> mSpecials; + SpecialMap mSpecials; std::map<int, int> mStatusEffects; /**< only used by select functions to make it easier to make the accountserver do not modify or use anywhere else*/ - int mRechargePerSpecial; bool mSpecialUpdateNeeded; int mDatabaseID; /**< Character's database ID. */ |