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-rw-r--r--src/game-server/character.cpp164
1 files changed, 12 insertions, 152 deletions
diff --git a/src/game-server/character.cpp b/src/game-server/character.cpp
index 1e0a0b73..0fa1e10b 100644
--- a/src/game-server/character.cpp
+++ b/src/game-server/character.cpp
@@ -127,6 +127,11 @@ CharacterComponent::CharacterComponent(Entity &entity, MessageIn &msg):
mKnuckleAttackInfo = new AttackInfo(0, knuckleDamage, 7, 3, 0);
combatcomponent->addAttack(mKnuckleAttackInfo);
+ auto *abilityComponent = new AbilityComponent(entity);
+ entity.addComponent(abilityComponent);
+ abilityComponent->signal_ability_changed.connect(
+ sigc::mem_fun(this, &CharacterComponent::abilityStatusChanged));
+
// Get character data.
mDatabaseID = msg.readInt32();
beingComponent->setName(msg.readString());
@@ -140,7 +145,7 @@ CharacterComponent::CharacterComponent(Entity &entity, MessageIn &msg):
beingComponent->signal_attribute_changed.connect(sigc::mem_fun(
this, &CharacterComponent::attributeChanged));
- for (auto &abilityIt : mAbilities)
+ for (auto &abilityIt : abilityComponent->getAbilities())
mModifiedAbilities.insert(abilityIt.first);
}
@@ -163,29 +168,6 @@ void CharacterComponent::update(Entity &entity)
if (entity.getComponent<BeingComponent>()->getAction() == DEAD)
return;
- // Update ability recharge
- for (auto &it : mAbilities)
- {
- AbilityValue &s = it.second;
- if (s.abilityInfo->rechargeable &&
- s.currentPoints < s.abilityInfo->neededPoints)
- {
- auto *beingComponent = entity.getComponent<BeingComponent>();
- const double rechargeSpeed = beingComponent->getModifiedAttribute(
- s.abilityInfo->rechargeAttribute);
- s.currentPoints += (int)rechargeSpeed;
- if (s.currentPoints >= s.abilityInfo->neededPoints &&
- s.abilityInfo->rechargedCallback.isValid())
- {
- Script *script = ScriptManager::currentState();
- script->prepare(s.abilityInfo->rechargedCallback);
- script->push(&entity);
- script->push(s.abilityInfo->id);
- script->execute(entity.getMap());
- }
- }
- }
-
if (!mModifiedAbilities.empty())
sendAbilityUpdate(entity);
}
@@ -227,117 +209,22 @@ void CharacterComponent::respawn(Entity &entity)
Point(spawnX, spawnY));
}
-bool CharacterComponent::abilityUseCheck(AbilityMap::iterator it)
-{
- if (it == mAbilities.end())
- {
- LOG_INFO("Character uses ability " << it->first
- << " without authorization.");
- return false;
- }
-
- //check if the ability is currently recharged
- AbilityValue &ability = it->second;
- if (ability.abilityInfo->rechargeable &&
- ability.currentPoints < ability.abilityInfo->neededPoints)
- {
- LOG_INFO("Character uses ability " << it->first
- << " which is not recharged. ("
- << ability.currentPoints << "/"
- << ability.abilityInfo->neededPoints << ")");
- return false;
- }
-
- if (!ability.abilityInfo->useCallback.isValid())
- {
- LOG_WARN("No callback for use of ability "
- << ability.abilityInfo->categoryName << "/"
- << ability.abilityInfo->name << ". Ignoring ability.");
- return false;
- }
- return true;
-}
-
-void CharacterComponent::useAbilityOnBeing(Entity &user, int id, Entity *b)
-{
- AbilityMap::iterator it = mAbilities.find(id);
- if (!abilityUseCheck(it))
- return;
- AbilityValue &ability = it->second;
-
- if (ability.abilityInfo->target != AbilityManager::TARGET_BEING)
- return;
-
- //tell script engine to cast the spell
- Script *script = ScriptManager::currentState();
- script->prepare(ability.abilityInfo->useCallback);
- script->push(&user);
- script->push(b);
- script->push(ability.abilityInfo->id);
- script->execute(user.getMap());
-}
-
-void CharacterComponent::useAbilityOnPoint(Entity &user, int id, int x, int y)
-{
- AbilityMap::iterator it = mAbilities.find(id);
- if (!abilityUseCheck(it))
- return;
- AbilityValue &ability = it->second;
-
- if (ability.abilityInfo->target != AbilityManager::TARGET_POINT)
- return;
-
- //tell script engine to cast the spell
- Script *script = ScriptManager::currentState();
- script->prepare(ability.abilityInfo->useCallback);
- script->push(&user);
- script->push(x);
- script->push(y);
- script->push(ability.abilityInfo->id);
- script->execute(user.getMap());
-}
-
-bool CharacterComponent::giveAbility(int id, int currentPoints)
-{
- if (mAbilities.find(id) == mAbilities.end())
- {
- const AbilityManager::AbilityInfo *abilityInfo =
- abilityManager->getAbilityInfo(id);
- if (!abilityInfo)
- {
- LOG_ERROR("Tried to give not existing ability id " << id << ".");
- return false;
- }
- mAbilities.insert(std::pair<int, AbilityValue>(
- id, AbilityValue(currentPoints, abilityInfo)));
-
- mModifiedAbilities.insert(id);
- return true;
- }
- return false;
-}
-
-bool CharacterComponent::setAbilityMana(int id, int mana)
+void CharacterComponent::abilityStatusChanged(int id)
{
- AbilityMap::iterator it = mAbilities.find(id);
- if (it != mAbilities.end())
- {
- it->second.currentPoints = mana;
- mModifiedAbilities.insert(id);
- return true;
- }
- return false;
+ mModifiedAbilities.insert(id);
}
void CharacterComponent::sendAbilityUpdate(Entity &entity)
{
auto *beingComponent = entity.getComponent<BeingComponent>();
+ auto &abilities = entity.getComponent<AbilityComponent>()->getAbilities();
+
MessageOut msg(GPMSG_ABILITY_STATUS);
for (unsigned id : mModifiedAbilities)
{
- auto it = mAbilities.find(id);
- if (it == mAbilities.end())
+ auto it = abilities.find(id);
+ if (it == abilities.end())
continue; // got deleted
const double rechargeSpeed = beingComponent->getModifiedAttribute(
@@ -479,13 +366,6 @@ void CharacterComponent::attributeChanged(Entity *entity, unsigned attr)
knuckleDamage.base = beingComponent->getModifiedAttribute(ATTR_STR);
knuckleDamage.delta = knuckleDamage.base / 2;
}
-
- for (auto &abilityIt : mAbilities)
- {
- // Inform the client about rechargespeed changes
- if (abilityIt.second.abilityInfo->rechargeAttribute == attr)
- mModifiedAbilities.insert(abilityIt.first);
- }
}
int CharacterComponent::expForLevel(int level)
@@ -729,26 +609,6 @@ void CharacterComponent::disconnected(Entity &entity)
signal_disconnected.emit(entity);
}
-
-bool CharacterComponent::takeAbility(int id)
-{
- AbilityMap::iterator i = mAbilities.find(id);
- if (i != mAbilities.end())
- {
- mAbilities.erase(i);
- MessageOut msg(GPMSG_ABILITY_REMOVED);
- msg.writeInt8(id);
- gameHandler->sendTo(mClient, msg);
- return true;
- }
- return false;
-}
-
-void CharacterComponent::clearAbilities()
-{
- mAbilities.clear();
-}
-
void CharacterComponent::triggerLoginCallback(Entity &entity)
{
executeCallback(mLoginCallback, entity);